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December 9th, 2001, 08:12 PM
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Sergeant
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Ship tonnage: We'll have to be careful not to unbalance the game with the ship sizes. This can be leveled somewhat in the weapon damage and fire rates.
Movement: Exactly how would Newtonian work in SE4? I'm not against it, but it seems strange in a turn based game.
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December 9th, 2001, 08:41 PM
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National Security Advisor
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
"Movement: Exactly how would Newtonian work in SE4? I'm not against it, but it seems strange in a turn based game."
See: P&N v2.x. Larger ships take more engines to move the same number of spaces as smaller ships.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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December 10th, 2001, 10:07 PM
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First Lieutenant
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
But of course you could have different races with different mass to movement ratios. And you could have different ratios at different ship sizes (for non-Newtonian engine types). And you could have different engine types for different races too, resulting in a very complex but niffty multi-genre universe. And that's just the movement points
Finally you can have different components to change the amount of combat speed the ship has. So a race could have incredibly slow but highly manouverable ships! (ie Early Trek. Just the fighters in SWars)
Man, this will be a very cool mod when it's done! (even if the Newtonian movement isn't used of course)
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December 13th, 2001, 04:39 AM
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Major
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
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December 13th, 2001, 06:09 AM
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Second Lieutenant
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
thats a lot of guns 
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December 13th, 2001, 04:27 PM
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Major
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
A lot yes, they are based on that Babylon Trek Wars page I posted a link.
I just copied the values there, we still need to revise them, a calssify by race and order by tech trees. And there are other weapons that mey need to be added.
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December 23rd, 2001, 04:54 PM
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Major
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I'm beginning to code in the racial advantages and the vehicle sizes. I'll post the results once I finish.
I hope that then you can help me fill in the needed techs.
BTW there's someone in the yahooGroups (don't recall name right now) interested in adding Starfire races.
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