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December 9th, 2001, 08:41 PM
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National Security Advisor
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
"Movement: Exactly how would Newtonian work in SE4? I'm not against it, but it seems strange in a turn based game."
See: P&N v2.x. Larger ships take more engines to move the same number of spaces as smaller ships.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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December 10th, 2001, 10:07 PM
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First Lieutenant
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
But of course you could have different races with different mass to movement ratios. And you could have different ratios at different ship sizes (for non-Newtonian engine types). And you could have different engine types for different races too, resulting in a very complex but niffty multi-genre universe. And that's just the movement points
Finally you can have different components to change the amount of combat speed the ship has. So a race could have incredibly slow but highly manouverable ships! (ie Early Trek. Just the fighters in SWars)
Man, this will be a very cool mod when it's done! (even if the Newtonian movement isn't used of course)
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December 13th, 2001, 04:39 AM
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Major
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
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December 13th, 2001, 06:09 AM
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Second Lieutenant
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
thats a lot of guns 
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December 13th, 2001, 04:27 PM
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Major
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
A lot yes, they are based on that Babylon Trek Wars page I posted a link.
I just copied the values there, we still need to revise them, a calssify by race and order by tech trees. And there are other weapons that mey need to be added.
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December 23rd, 2001, 04:54 PM
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Major
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I'm beginning to code in the racial advantages and the vehicle sizes. I'll post the results once I finish.
I hope that then you can help me fill in the needed techs.
BTW there's someone in the yahooGroups (don't recall name right now) interested in adding Starfire races.
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December 27th, 2001, 03:48 PM
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Major
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Take a look at this.
http://se4kdy.cyberwars.com/files/sc...ci-ficross.zip
I only added thew ships sizes. Some races will need more ship sizes. Maybe make colony ships available to all players.
They are ordered by size, some sizes may need to be re-ordered to represent advanced small ships with some extra abilities.
Please post your comments and modded data. I'll put them togeather and post them again.
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