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December 13th, 2001, 04:39 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
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December 13th, 2001, 06:09 AM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
thats a lot of guns 
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December 13th, 2001, 04:27 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
A lot yes, they are based on that Babylon Trek Wars page I posted a link.
I just copied the values there, we still need to revise them, a calssify by race and order by tech trees. And there are other weapons that mey need to be added.
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December 23rd, 2001, 04:54 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I'm beginning to code in the racial advantages and the vehicle sizes. I'll post the results once I finish.
I hope that then you can help me fill in the needed techs.
BTW there's someone in the yahooGroups (don't recall name right now) interested in adding Starfire races.
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December 27th, 2001, 03:48 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Take a look at this.
http://se4kdy.cyberwars.com/files/sc...ci-ficross.zip
I only added thew ships sizes. Some races will need more ship sizes. Maybe make colony ships available to all players.
They are ordered by size, some sizes may need to be re-ordered to represent advanced small ships with some extra abilities.
Please post your comments and modded data. I'll put them togeather and post them again.
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January 12th, 2002, 02:41 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Do you guys need any help making this mod? I can't really help in the graphics department, excpet maybe facilities for some Trek races (from BOTF), but I can help with racial techs and what-ot.
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January 13th, 2002, 10:28 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Well?
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