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  #1  
Old November 18th, 2006, 08:28 AM
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Default Re: Nation mod: Marignon Reborn

It is very likely that the Shunned Ones are too expensive.
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Old November 18th, 2006, 08:36 AM

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Default Re: Nation mod: Marignon Reborn

I think the twiceborn warriors could do with either a gold decrease down to 50 or a lesser fear bonus.
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Old November 18th, 2006, 08:40 AM
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Default Re: Nation mod: Marignon Reborn

They originally had fear and gcost of 60, but they seemed overpowered. Playtesting needed to reach an accurate conclusion.
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Old November 18th, 2006, 08:41 AM

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Default Re: Nation mod: Marignon Reborn

Hmm, i see your reasoning but upping the gold and taking away fear seems a bit extreme (1 or the other please )
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Old November 18th, 2006, 10:48 AM
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Default Re: Nation mod: Marignon Reborn

I've noticed something strange: the priests refuse to cast bless. Scripted or not, they never cast it.
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Old November 18th, 2006, 04:27 PM
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Default Re: Nation mod: Marignon Reborn

Quote:
Teraswaerto said:
I've noticed something strange: the priests refuse to cast bless. Scripted or not, they never cast it.
The sacred units they don't want to bless are undead, right? Perhaps the spell AI doesn't recognize undead holy units as eligible bless for the normal Blessing.
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Old November 22nd, 2006, 06:37 AM
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Default Re: Nation mod: Marignon Reborn

I really like the theme of this nation, but my first thought is "why make them undead at all?" There's already Ermor. If you have a Marignon nation that is hateful, cruel, diseased, immoral, cannibalistic fantatics...who are living, then it's a nice offset, and you'd lose a lot of the problems, like priests refusing to bless undead or troops being banished. I don't want to step on your toes, because it's a very nice mod, as-is, but you could probably keep your theme entirely intact, as well as most if not all units, just decide that the Marignon torturers found a third state between life and death. I'm reminded of the half-dead from The Chronicles of Riddick. Just a thought.
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