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November 18th, 2006, 08:28 AM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Nation mod: Marignon Reborn
It is very likely that the Shunned Ones are too expensive.
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November 18th, 2006, 08:36 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Nation mod: Marignon Reborn
I think the twiceborn warriors could do with either a gold decrease down to 50 or a lesser fear bonus.
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November 18th, 2006, 08:40 AM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Nation mod: Marignon Reborn
They originally had fear and gcost of 60, but they seemed overpowered. Playtesting needed to reach an accurate conclusion.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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November 18th, 2006, 08:41 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Nation mod: Marignon Reborn
Hmm, i see your reasoning but upping the gold and taking away fear seems a bit extreme (1 or the other please  )
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November 18th, 2006, 10:48 AM
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Major
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Location: Finland
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Re: Nation mod: Marignon Reborn
I've noticed something strange: the priests refuse to cast bless. Scripted or not, they never cast it.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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November 18th, 2006, 04:27 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Nation mod: Marignon Reborn
Quote:
Teraswaerto said:
I've noticed something strange: the priests refuse to cast bless. Scripted or not, they never cast it.
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The sacred units they don't want to bless are undead, right? Perhaps the spell AI doesn't recognize undead holy units as eligible bless for the normal Blessing.
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November 22nd, 2006, 06:37 AM
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General
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Re: Nation mod: Marignon Reborn
I really like the theme of this nation, but my first thought is "why make them undead at all?" There's already Ermor. If you have a Marignon nation that is hateful, cruel, diseased, immoral, cannibalistic fantatics...who are living, then it's a nice offset, and you'd lose a lot of the problems, like priests refusing to bless undead or troops being banished. I don't want to step on your toes, because it's a very nice mod, as-is, but you could probably keep your theme entirely intact, as well as most if not all units, just decide that the Marignon torturers found a third state between life and death. I'm reminded of the half-dead from The Chronicles of Riddick. Just a thought.
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