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Old November 18th, 2006, 09:21 AM
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Endoperez Endoperez is offline
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Quote:
Archonsod said:
The entire thought of a battle simulator being of advantage in multiplayer is somewhat moot.

Is it possible for a ***** Queen to kill a VQ if tooled up with the right equipment. That kind of thing...
Of course, Vampire Queens can have VERY different magics and battle scripts. If your ***** Queen happens to be able to cast Faery Trod, and you know where that one particular Vampire Queen attacked and what her script was, though, would give you the simulated results of a battle and the best item combination (especially when you only choose from items you can make yourself in a game).

It COULD change the game. I don't know whether or not it would - but it could.

A full-flexed battle simulator doesn't work for all the things it has been requested. I'd rather see what my army would look like in a battlefield - because, as Taqwus said, large squads act strangely, sometimes. This has nothing to do with a battle simulator that wouldn't affect the gameplay, because such battle simulator can't be used test squad-positioning (you can't copy squad locations with enough accuracy).
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Old November 18th, 2006, 06:49 PM

Archonsod Archonsod is offline
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In that case, you'd be hoping you either had the items at hand, or could forge them before the VQ moved off somewhere. Your still going to be relying on the random numbers generated too - a single hit doing less damage than it did in the simulator could result in an entirely different outcome.

I'd assume the simulator would be accessible from the main menu rather than from within the game itself. You could then pick your forces, mages, scripts et al without worrying about research (would be annoying if you simply wanted to find out the effect of having a mage cast one spell or another, but had to first research the spell in the game). As a side bonus, it might actually give some purpose to the battlefield designer too (by allowing you to use the custom battlefields in the battle generator).
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