|
|
|
 |

November 19th, 2006, 07:46 PM
|
Second Lieutenant
|
|
Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
|
|
Re: Late Age game random settings, random nations
Do we have consensus to boot ulm and reset with everyone else?
I will turn on 24h quickhost if that is what it is supposed to be, it was never specified in the game setup. But I will wait until the situation with Ulm is resolved.
|

November 19th, 2006, 07:55 PM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Late Age game random settings, random nations
yea, playing with an ai played will give 1 or 2 nations a big advantage (whoever is closest to the ai)
|

November 19th, 2006, 09:17 PM
|
Corporal
|
|
Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Late Age game random settings, random nations
I agree with booting Ulm and resetting if we cannot find a replacement human player quickly.
|

November 19th, 2006, 10:06 PM
|
Second Lieutenant
|
|
Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
|
|
Re: Late Age game random settings, random nations
OK, unless Ulm magically appears I will eject him forcefully and reset the game sometime tonight.
|

November 20th, 2006, 01:38 AM
|
Second Lieutenant
|
|
Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
|
|
Re: Late Age game random settings, random nations
OK, game has been reset, no Ulm. CHECK YOUR NATION and make sure it is correct - this has been a rough start and it's conceivable there could be some sort of mixup.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|