|
|
|
 |
|

November 16th, 2006, 07:15 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !?
Quote:
Meglobob said:
Does anyway exist of removing such an item from a hero in Dom 3 without killing the hero? Preferably moving it to yr laboratory to be placed on someone else.
|
Empower him to Death-2, cast twiceborn, send him into a battle he is sure to get killed in in friendly dominion, accompanied by the guy you want to get the item, and make sure to win the battle 
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|

November 16th, 2006, 11:16 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !?
In DomII, some things were immune to the werewolf transformation. Devils for sure and i think undead as well. Also, it is not an automatic thing, i had many guys go a long time b4 changing. I suspect it's a small per-turn chance rather than a cummulative probability.
|

November 17th, 2006, 12:01 PM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !?
My idea was to create cheap werewolves, build amulet, give scout, turns wolf, give amulet to another scout, rinse repeat...but if the amulet is unremovable...kinda messes that plan up.
|

November 17th, 2006, 12:55 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !?
10 Nature gems and a random amount of time for a so-so thug with good regen, str and berserk. It might be worth it if you had mages with Forge Bonus and/or access to Dwarven Hammer, and had lots of time. Hmm. Ulm seems to have ALMOST all the pieces needed for that, but not quite. EA Ulm might be able to pull it off, but the werewolf thugs would face much bigger competition in Early Age.
|

November 17th, 2006, 02:01 PM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !?
Its more expensive but i would take a firbolg with a ring of regen.
|

November 17th, 2006, 07:33 PM
|
Corporal
|
|
Join Date: Jan 2006
Location: California
Posts: 159
Thanks: 5
Thanked 3 Times in 2 Posts
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !?
Another bad thing is that when the lycanthrope dies - and 20 hp regenerators do die, even when tricked out - somebody else may pick up the amulet. And you *know* it's going to be your empowered path 4 battlemage. [img]/threads/images/Graemlins/Cold.gif[/img]
|

November 17th, 2006, 07:36 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !?
So just give your empowered path 4 battlemage an amulet of magic resistance and a lucky pendant, or some other trivial to forge misc. slot item.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|

November 18th, 2006, 02:03 AM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !?
Or - give them 2 cursed items to start with, since murphy's law says you _always_ lose the one unit you need most at the start of the battle. 
__________________
Wormwood and wine, and the bitter taste of ashes.
|

November 20th, 2006, 12:28 AM
|
Private
|
|
Join Date: Oct 2006
Posts: 34
Thanks: 1
Thanked 2 Times in 1 Post
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !?
Would it be worth giving this to a generic indy commander who got into the hall of fame and got heroic obesity?
His str and hp are starting to get respectable.
|

November 20th, 2006, 04:56 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !?
If you want to use him as a combatant, it could. It would probably take a long time before he changed into a werewolf, but eventually you would have a nice thug with good regeneration.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|