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  #1  
Old November 20th, 2006, 03:27 PM
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PhilD PhilD is offline
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Default Re: Maybe there isn\'t a limit of three random even

If there isn't a hard limit on 3, then there is at least some mechanism to prevent the number of events from scaling with your empire size. It's quite common to have 1-2 events with, say, 5 provinces, but it's quite rare (almost always, when I do, either one looks like it's been caused by a spell, or like it appeared in an enemy/neutral province and I conquered it) to have more than 3 if you have, say, 30-40+ provinces.
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Old November 20th, 2006, 03:54 PM
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Default Re: Maybe there isn\'t a limit of three random even

Maybe its just logarithmical growth?
Something like:
MaxEvents = ln(#provinces+1)/ln(10)+1
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Old November 21st, 2006, 06:46 AM

TomD TomD is offline
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Default Re: Maybe there isn\'t a limit of three random even

I'm not sure removing the cap is a good idea. Reading through dozens of "witch's curses" every turn doesn't sound like fun to me.

Hmmm. I wonder if you could try using a turmoil-3 misfortune-3 dominion if you had enough forune-tellers/seers to remove the bad events in your own provinces and push it on to your neighbours? It would also make someone think twice about invading if they knew they were going to get hit by barbarian invasions in every province they took every turn.
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Old November 21st, 2006, 09:04 AM
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Default Re: Maybe there isn\'t a limit of three random even

The bad events reduction looks very small (except perhaps for specialized pretenders). I had a vampire count in a province with luck 0 and 3 astrologers recently.
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Old November 21st, 2006, 12:54 PM

atul atul is offline
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Default Re: Maybe there isn\'t a limit of three random even

Quote:
Twan said:
The bad events reduction looks very small (except perhaps for specialized pretenders). I had a vampire count in a province with luck 0 and 3 astrologers recently.
IIRC it was like 5% change of catching a bad event per guy, so evading half the events would require about ln(0,5) / ln(0,95) = 13,5134073 event-catchers. With only three you suffer 85,7% of all bad events. Viable for a nation like Sauromatia where almost every research-mage has a event-reduction ability.

Edit: the thing I like about Sauromatia is their resistance to both death and misfortune. Makes invading their lands a real pain...
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Old November 24th, 2006, 08:49 PM

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Default Re: Maybe there isn\'t a limit of three random even

The chances vary based on the creature. For example (in Dom2, atleast) the Great Seer of the Deep pretender had an 85% chance. recruitables aren't nearly that high, though I'm not sure about the exact numbers.
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Old November 25th, 2006, 06:14 PM
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Default Re: Maybe there isn\'t a limit of three random even

I'm pretty certain that I've seen more than three events per turn, and I don't see any mechanical reason why there should be an arbitrative limit. From what I can tell about the way in which the game's code and, specifically, tables, are set up, it's more likely that more events become less and less common based on a diminishing percentile, probably ending somewhere around 5-7 due to attrition.

Now, to indulge myself as to the language debate: yes, the "times" are such that illiteracy and half-literacy are becoming more and more ubiquitous. Is that a good thing? Obviously, at some point, someone undertook a lot of effort to teach you what all these symbols mean. The "times" seem to dictate that this effort to advance your appreciation of life beyond the average impoverished third worlder go unappreciated, and that the language by which we communicate and share in the global community, and which is our greatest direct link to the past, go unrespected. Education, especially where literacy is concerned, is one of the few areas in which we've failed to advance beyond, and infact have fallen behind, the turn of the century (when we had 90% literacy in this country).
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