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Old November 21st, 2006, 12:25 AM
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Default Re: Star shells and artificial moonlight

Nope - the original structure of the game design makes for no way to do para-illum etc. As an infantryman by training, if I could do star shells, tripflares, searchlights, real moonlight and so on - I would have.

But considering it had to be squeezed into the 1MB memory of a 386 PC back in its day, then you understand why.

SP1 ony had 48 units per side, remember.

It was only SP2 where - if you had the enormous expanded RAM size of 4 (could have been 8?) Mb, then you could have the action replay feature in PBEM. Most Pcs these days have more RAM in the processor cache than that !

A lot of the design issues/limitations of the current code as it stands relate to the original requirement to squeeze a quart of game into a pint pot, back in about 1995. SP1 was considered a ginormous game back then in the days when you had to play with messy-DOS config files and tweak these for each and every game you owned.


Cheers
Andy
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