.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old November 21st, 2006, 11:58 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Arrows vs shields in dom2 and dom3

Quote:
Corwin said:
I assume the shield works the same way for all missiles, including crossbows, javelins, etc.
Which in some cases doesn't make much sense, IMHO.

For example. let's say the gaint has trown the boulder into the Ermor's undead legionarie. Legionare has 5 HP and tower shiled. Instead of being smashed to fine bone dust by the force of impact, according to above formula the legionare have 97% chance of avoiding any damage from huge boulder thrown by giant due to legionare's tower shield.


Also what about magical missile-style attacks? Like Yomi's "thrown flame"? Is it also calaculated the same way as arrows? (plus 2 to hit perhaps for being magical)
Yes, there's something wrong here...In melee, if a shield parries it only adds its parry value to the wielder's prot, it doesn't "stop" the hit altogether.
It should be the same with missiles, else indeed if a puny small shield can "stop" a meteorite, it's funky !
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.