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November 20th, 2006, 12:35 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Illwinter, the spell that is...
3 questions
1) Exactly what does the spell do?
2) Why is it not listed in the manual? Check the spell index, its not there...
3) As its named after the development team, I presume its extra powerful?
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November 20th, 2006, 12:53 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Illwinter, the spell that is...
1) Worldwide unrest, temperature scales changed towards cold 3.
2) Global spells don't have national spell section. It's a mistake. It was one of the first ones reported in the manual typo thread.
3) The development team is named after it. they used to be Bogus Game Design, after the troll, but since Bogus means "false, counterfeit, nonexistent or fraudulent", it was changed. It's not extraordinarily powerful, but it hurts most nations much worse than the nation that can cast it.
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November 20th, 2006, 12:59 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Illwinter, the spell that is...
Quote:
Endoperez said:
1) Worldwide unrest, temperature scales changed towards cold 3.
2) Global spells don't have national spell section. It's a mistake. It was one of the first ones reported in the manual typo thread.
3) The development team is named after it. they used to be Bogus Game Design, after the troll, but since Bogus means "false, counterfeit, nonexistent or fraudulent", it was changed. It's not extraordinarily powerful, but it hurts most nations much worse than the nation that can cast it.
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Thanks Endoperez. So you do not actually bring physically some super giants and the god Rimstursar back into the world? Shame...
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November 20th, 2006, 02:36 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
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Re: Illwinter, the spell that is...
The giants and the god are for YOU to bring into the world.
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November 20th, 2006, 07:29 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Niefel + Wolf Attacks, too.
Small groups of Niefels and wolves will attack enemy provinces, too.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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November 20th, 2006, 07:36 PM
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Major General
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Join Date: Sep 2006
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Re: Niefel + Wolf Attacks, too.
Quote:
Taqwus said:
Small groups of Niefels and wolves will attack enemy provinces, too.
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Cool, this sounds more like it...
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November 20th, 2006, 10:30 PM
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Sergeant
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Join Date: Aug 2005
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Re: Niefel + Wolf Attacks, too.
Quote:
Taqwus said:
Small groups of Niefels and wolves will attack enemy provinces, too.
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Seriously?!?!?!
That never used to happen! Wow, I've got to play jotunheim more!
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Qui tacet consentit
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November 20th, 2006, 10:37 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Niefel + Wolf Attacks, too.
I've only cast it once, but yes -- it did cause such attacks for my Niefelheim game.
__________________
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November 21st, 2006, 12:59 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Niefel + Wolf Attacks, too.
Quote:
Taqwus said:
Small groups of Niefels and wolves will attack enemy provinces, too.
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Okay, either this is new for Dom3, or I didn't test the spell enough in DomII.
EDIT: Okay, and I haven't cast Illwinter in Dom3 yet.
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