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November 22nd, 2006, 12:14 AM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
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Re: We Need Serpent Cult
I laughed for like five minutes after reading that. Thanks Zepath!
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November 22nd, 2006, 02:43 AM
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General
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Join Date: Oct 2006
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Re: We Need Serpent Cult
no the Vorpal Uber-Hydra is the serpent cult's pretender, and it eats enemy provinces 9 at a time 
__________________
You've sailed off the edge of the map--here there be badgers!
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November 30th, 2006, 08:58 PM
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Corporal
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Join Date: Oct 2006
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Re: We Need Serpent Cult
a little idea for serpent cult, could you add a lizardman unit or two? perhaps as a sacred, or at least as an auxiliary.
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December 1st, 2006, 06:39 PM
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Sergeant
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Join Date: Jan 2006
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Re: We Need Serpent Cult
upstreamedge, that is a good thought. It may be in keeping with the lore since Pythium was part of the Ermorian empire that used lizardman auxiliaries.
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December 1st, 2006, 07:11 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: We Need Serpent Cult
What if the Varangian Guard, already mercenaries hired from outside the empire, were Ctisian heavy infantry?
During the late period, the Ctisian capitol has moved entirely back to the desert lands, leaving the Swamp Guard protecting nothing but the imperial fringes. I could easily see them breaking off and hiring out as mercenaries.
Them or Ulmites really.
-Frank
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December 1st, 2006, 08:04 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: We Need Serpent Cult
Quote:
FrankTrollman said:
What if the Varangian Guard, already mercenaries hired from outside the empire, were Ctisian heavy infantry?
During the late period, the Ctisian capitol has moved entirely back to the desert lands, leaving the Swamp Guard protecting nothing but the imperial fringes. I could easily see them breaking off and hiring out as mercenaries.
Them or Ulmites really.
-Frank
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EA Ermor had Lizard Auxiliares, MA Ermor has Zirru the Grand Thaumaturg (hero, C'tissian) as the last of them in Ermor... They could be reinstated, but it's not a new idea by any means. It would fit the Marshmaster theme; Swamp Guards, a Marshmaster hero, Nature/Water paths and perhaps a rare 5-path random (Nature and Water, of course, Death and Astral from C'tis, Fire from Theurgs).
Marignonese troops (Great Swords and improved armor?) might work. Ulm would be fine, of course. Atlanteans would work but are already divided between three nations in LA (R'lyeh, Atlantis, Mictlan).
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December 2nd, 2006, 12:03 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: We Need Serpent Cult
The Verangian Guard are already in game! They just changed the name to "Emerald Guard."
As far as giving the Emerald Guardsman a badass Ulimish profile, let's compare base stats (before equipment):
Unit,HP,Mor,MR,Enc,Str,Att,Def,Pre
Emerald Guard,13,14,10,3,12,13,12,10
(Ulm) Guardian,14,14,9,3,12,12,10,10
C'Swamp Guard,13,10,12,4,11,11,11,10
So the Emerald Guard is an elite ulmsman already. I really don't see any reason to adjust this unit - trading them for C'tis guards would make them more useful in tandem with the hydras, but at that rate you'd be a "human" nation in a very limited sense.
Now, if you wanted to just make the Emerald Guard sacred, and immune to poison (from all their snake handling), and equip them with poison swords, and give them an overland move of 2, that'd be pretty nuts.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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February 14th, 2007, 05:14 AM
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BANNED USER
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Join Date: Feb 2007
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Re: We Need Serpent Cult
Are you going to come back to this one Zepath?
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