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  #1  
Old November 22nd, 2006, 12:14 AM

Stryke11 Stryke11 is offline
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Default Re: We Need Serpent Cult

I laughed for like five minutes after reading that. Thanks Zepath!
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  #2  
Old November 22nd, 2006, 02:43 AM
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Default Re: We Need Serpent Cult

no the Vorpal Uber-Hydra is the serpent cult's pretender, and it eats enemy provinces 9 at a time
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  #3  
Old November 30th, 2006, 08:58 PM

upstreamedge upstreamedge is offline
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Default Re: We Need Serpent Cult

a little idea for serpent cult, could you add a lizardman unit or two? perhaps as a sacred, or at least as an auxiliary.
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  #4  
Old December 1st, 2006, 06:39 PM
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Default Re: We Need Serpent Cult

upstreamedge, that is a good thought. It may be in keeping with the lore since Pythium was part of the Ermorian empire that used lizardman auxiliaries.
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  #5  
Old December 1st, 2006, 07:11 PM

FrankTrollman FrankTrollman is offline
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Default Re: We Need Serpent Cult

What if the Varangian Guard, already mercenaries hired from outside the empire, were Ctisian heavy infantry?

During the late period, the Ctisian capitol has moved entirely back to the desert lands, leaving the Swamp Guard protecting nothing but the imperial fringes. I could easily see them breaking off and hiring out as mercenaries.

Them or Ulmites really.

-Frank
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Old December 1st, 2006, 08:04 PM
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Default Re: We Need Serpent Cult

Quote:
FrankTrollman said:
What if the Varangian Guard, already mercenaries hired from outside the empire, were Ctisian heavy infantry?

During the late period, the Ctisian capitol has moved entirely back to the desert lands, leaving the Swamp Guard protecting nothing but the imperial fringes. I could easily see them breaking off and hiring out as mercenaries.

Them or Ulmites really.

-Frank
EA Ermor had Lizard Auxiliares, MA Ermor has Zirru the Grand Thaumaturg (hero, C'tissian) as the last of them in Ermor... They could be reinstated, but it's not a new idea by any means. It would fit the Marshmaster theme; Swamp Guards, a Marshmaster hero, Nature/Water paths and perhaps a rare 5-path random (Nature and Water, of course, Death and Astral from C'tis, Fire from Theurgs).

Marignonese troops (Great Swords and improved armor?) might work. Ulm would be fine, of course. Atlanteans would work but are already divided between three nations in LA (R'lyeh, Atlantis, Mictlan).
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Old December 2nd, 2006, 12:03 AM
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Default Re: We Need Serpent Cult

The Verangian Guard are already in game! They just changed the name to "Emerald Guard."

As far as giving the Emerald Guardsman a badass Ulimish profile, let's compare base stats (before equipment):

Unit,HP,Mor,MR,Enc,Str,Att,Def,Pre
Emerald Guard,13,14,10,3,12,13,12,10
(Ulm) Guardian,14,14,9,3,12,12,10,10
C'Swamp Guard,13,10,12,4,11,11,11,10
So the Emerald Guard is an elite ulmsman already. I really don't see any reason to adjust this unit - trading them for C'tis guards would make them more useful in tandem with the hydras, but at that rate you'd be a "human" nation in a very limited sense.

Now, if you wanted to just make the Emerald Guard sacred, and immune to poison (from all their snake handling), and equip them with poison swords, and give them an overland move of 2, that'd be pretty nuts.
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  #8  
Old February 14th, 2007, 05:14 AM

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Default Re: We Need Serpent Cult

Are you going to come back to this one Zepath?
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