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Old November 22nd, 2006, 09:29 AM

thejeff thejeff is offline
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Default Re: The problem of low hit points on humans

Agreed. I don't have a problem with most of the non-mage human commanders being fragile. They're there to lead troops.

It's the human melee heroes that are a problem. They should be special and it seems worthless to just use them like indy commanders. Since Hall of Fame heroes can get hp increasing abilities, it doesn't seem out of line to boost some of the national heroes hp.

There are a few recruitable types (Paladins & Black Lords were mentioned) that don't seem to have any real purpose other than to be thugs, but they're really too fragile for that. Does anyone actually use them?

I'd also suggested, in another thread, an item that would add 10-15 hp. Enough to really help out the human thugs, but little enough to not be worth it on real SCs.

And Forrest, if that pretender had been kitted out as an SC he would have ignored the longbows and your Heavy Infantry. The blessed Wardens might have done some damage, depending. Hps are just a buffer to ward against lucky shots and to give time for life drain & regen to work.
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Old November 22nd, 2006, 01:24 PM

Shovah32 Shovah32 is offline
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Default Re: The problem of low hit points on humans

E9N4 Paladins can make decent thugs, they also have high leadership, good movement and can bless your knights of the chalice.
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