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  #1  
Old February 28th, 2002, 10:42 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

The tech tree that is setup in the ever evolving B5Mod is actually setup so the initial trait to start researching any racial tech (other than Ancients) is Racial only, but then that is a requirement for the other techs within that race (weapon, special facilities, bioengineering, etc.), this way another race can capture a ship, reverse engineer, and then start building them. The only exception to this are the Ancients. Right now their technology is restricted to their specific Ancient race - though I made add another racial trait called "B5 Ancient" and have some of their generic stuff (for all Ancient Races) in there. Even with that being said, both the Vorlons and Shadows have a special Tech called "Vorlon/Shadow Based", which will allow races to build things like a Shadow Omega or White Star. Once all the weapons I am currently working on are done, I plan to go back and add some more "Shadow/Vorlon" specific weapons for the other races (right now any race can get them, but I would like the current ones limited to EA, Minbari and IA).

I had originally thought about making the tech tree in such a way that all races theoritically had the ability to research along any given tech path. But, that kind of took away from the feel of the B5 universe - so now it is done as described in the first paragraph.
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Old March 1st, 2002, 02:19 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I just rendered this pic:
http://se4kdy.cyberwars.com/temp/intro.jpg

It's still work in progress, I want to add another capital ship behind the Omega (I'm not sure wich, choice will also depend on the models I can find). I will add small explosions, more beams and some torps everywhere, not only that lonely X-wing but lots of fighters from different races.
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Old March 1st, 2002, 02:34 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Originally posted by Andrés Lescano:
I just rendered this pic:
http://se4kdy.cyberwars.com/temp/intro.jpg




This looks cool!

Sorry for the interruption, first time checkingn this thread and I see the above .
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  #4  
Old March 1st, 2002, 02:39 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I realize its tough to fit lots of ships on the screen at once, but it looks like all three of those ships are about to ram each other
The galaxy is quite flexible for attack orientation, and the B5 Omega could be shooting at something farther away...

I don't know how easy it would be to also change the nametags on the Enterprise-D and the Agamemnon. The history of those ships dosen't really work for a crossover.
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Old March 1st, 2002, 04:29 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Well I wanted close ups of very big ships so the only way to make them fit was to put them very close.

BTW details of the Agamemnon's cannons would work great for components.

Changing the names would be easy. There are just text in texture maps all I need to do is find a matching font and type another name. Any suggestions?
And BTW you cannot read Enterprise, the tag number is hard to see and you can only recognize it if you're already know it.
But wait why should I change the names?
Many crossover stories (fan-made of course) include those ships
So that ISD could be the "Devastator" (Lord Vader's ship in ANH) and that X-Wing be piloted by Luke Skywalker and Artoo-Deetoo.

The ships ramming each other:
The Agamemnon rams the Devastator, and is destroyed taking most of its shields.
The Enterprise would have been able to avoid the explosion with more ease, but Picard waited until the Last second to order the evasive maneuvers so it's impacted by a few debris that bounce harmlessly from its shields.
As the star destroyer's shields are down, the Enterprise beams a small team to the Devastator's bridge.
Vader slices Worf in 2 with his lightsaber while the stormtroopers finish off the rest of the invaders.
The Enterprise has problems targeting the many small and fast TIEs that swarm around it.
The good old method doesn't work:
"Ensign, prepare to fire phasers on the nearest fighter on my mark."
Pircard stands, straightens his uniform and orders "Fire!"
On the other hand there are more than 60 trigger happy gunners shooting at the Enterprise, computer programmed evasive maneuvers are no match for them.
They are too distracted by the easy target that they fail to see the X-Wing approaching from the bottom until it's too late.
Luke fires two torpedoes directly into the star destroyer main reactor.
Vader had escaped in a shuttle but the nor crippled Enterprise is able to take down his shields and beam him on board before he can jump into hyperspace.
The dark lord of the sith makes his way out of the brig by making a hole in the wall with his lightsaber and starts slaying anyone he finds.
Vader forces Geordi to freeze Riker in carbonite.
Troy: "I love you."
Riker: "I know."
Luke lands in the shuttlebay and hurries to help.
Lightsaber duel, Vader cuts Luke's hand off.
Vader: "Luke I am your father. Join me together we will rule this galaxy as father and son."
Luke: "Nooooo!", and he jumps into the warp shaft.
Then the Falcon comes and helps Luke can get away.

Ok that was too much and I was getting nowhere.

[ 01 March 2002: Message edited by: Andrés Lescano ]

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Old March 1st, 2002, 03:15 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Neat pic Maybe add a few Tie fighters and Starfuries/T-Bolts.

What did you use to render? Do you have any other ships - esp B5 stuff I could use for weapon samples?
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Old March 1st, 2002, 09:24 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Here's latest update:
http://se4kdy.cyberwars.com/temp/intro2.jpg

Val you asked that a millon times and I always answered I use 3ds Max.
Moved the ships around, and added more. It's getting a little overcrowded, but that was the intention.
I couldn't find a good StarFury model. Maybe Rambie knows, I'll have to ask.
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