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Old November 22nd, 2006, 04:34 PM

kongxinga kongxinga is offline
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Default Re: Newbie Here, with a few newbie Questions.

Thanks for all the advice.

I must say that the community here is amazing and the game support is top notch. Very helpful advice, and very diligent and proactive devs. Good job!

I will go start the China '37 campaign. It will be quite fun to NOT be on the receiving end of those GLs. I had no idea that the Japanese were so fond of GLs. I mean their militia unit includes a "militia GL", that is armed with 4 GLS ( which is much more scary than the homeguard or something unit in WAW that was armed with 1. Bamboo spears 2. Claypot Grenades. I kid you not.) Are there any surprises in the Campaign, like the USMC popping up, or the US army coming in from Burma?

On the difficulty advancing in forests, I think I may have come up with a partial solution. The Japanese may have escaped my HMGs and tanks (not that they are anything to write home about, but at least I have an comparative advantage there) by hiding in the forest to force mid range engagements, but I found by dropping heavy smoke and a few artillery rounds in suspected locations work wonders. Having effectively blinded both sides, I make my squads crawl around 1 hex at a time. A lot of times the Japanese get lucky and spot me first, but eating 3 GL hits at range 1 is not much worse than taking 3 Gl hits at ranges 6-12 ( I think). Plus my squads can retaliate with 3 handgrenade shots, and those hurt very badly.

Are banzai charges modelled in WinSP WW2? I recall in WAW I ordered my HQ to enter into the same hex as a retreating Japanese Squad, and ordered a close range assault. A "BANZAI!" sound effect followed, and the Japanese squad routed my HQ who did not even get to strike at the enemy (first strike for Banzai charges). Soviets and USMC can also go similarly berserk I believe.

I like to get close to the Japanese squads, but not that close, so is there a danger when attacking in the same hex?
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