.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old November 22nd, 2006, 09:20 PM
Sgt_Walrus's Avatar

Sgt_Walrus Sgt_Walrus is offline
Sergeant
 
Join Date: Feb 2006
Location: Melbourne
Posts: 357
Thanks: 0
Thanked 4 Times in 3 Posts
Sgt_Walrus is on a distinguished road
Default Re: Newbie Here, with a few newbie Questions.

Hi Kongxinga

No suprises in the China campaign IIRC, just a really solid early war type series of battles. The high tech stuff is not too high tech yet but you realise how effective a small tankette can be when there is nothing around with AP!
You'll enjoy it

Good plan with the jungle fighting. Moving 1 hex at a time is the key, it gives you a chance to return fire even if you are ambushed.
A good trick.....even if you are going to move a unit 5 hexes (for example) you should move 1 hex at a time. If you get ambushed after moving 3 hexes the game only computes the 3 hexes of movement. If you clicked 5 hexes away from your unit and let it move itself, when you got ambushed on the 3 hex of movement, the game would be computing your speed over FIVE hexes.
This is also important for spotting/ being spotted. You can sneak more effectivly ONE hex at a time rather than clicking ten hexes away.
I hope you understand my point. It is going to help you heaps...especially in PBEM :-)

I have never heard a Banzai sound but some types of units do get a bonus when moving into the same hex for melee fighting. Cavalry, Gurkhas, maybe commandoes....read the Game Guide from cover to cover and you will know all these things.

Glad you are enjoying the game.

Cheers
SGT
__________________
MARCH OR DIE!!
SGT WALRUS
Reply With Quote
  #2  
Old April 10th, 2007, 03:27 PM

kongxinga kongxinga is offline
Private
 
Join Date: Nov 2006
Posts: 17
Thanks: 1
Thanked 0 Times in 0 Posts
kongxinga is on a distinguished road
Default Watch out for the Bump!

But I rather not start a new topic.

I must say it is quite nice that the DEVs fixed up all the little creases the Nat Chi player may face. Retarded tank commanders, missing AA, only Japanese as enemy is all gone now. Good work.

I am starting a new 60 battle ultra small map (20*20) long campaign. I currently have a HQ, FO, Armour Group, Inf Company +, Pioneers Platoon, AT Gun platoon, Recce Group, Inf Howitzers, Mortars, AAMGs and 2 Extra HMG sections.For support I bought some off map artillery and enough ammo mules and transport mules for my artillery (I find trucks get stuck in the mud too frequently. I am off to play an advance mission in hills versus Chinese Communists.

My question today is, what do you think I should get if I get enough points to spare after the mission? Specifically, is it a good idea to get off map artillery as part as one's core? What are the pros versus cons of on and off map artillery? It seems on map arty is vulnerable to being overrun, or hit by air, or hit by other artillery, while off map arty only need to worry about occaiscional counter battery fire. What I am concerned about is that due to the poor artillery plotting skills of my officers, my off map artillery seldom hit anything, let alone kill. They do make pretty forest fires though. My on map artillery also rarely hits anything, but I can bring them up to kill suppressed crews for experience. Will there be any experience gain for my off map artillery assuming it does not hit anything at all? Does it get the minor exp for participating in a battle, even though it was not on the map?

By the way, is firing AT guns at bunkers a smart way to kill them if one does not have tanks?

Is there a problem with not spending all the support points. I know how much core campaign forces one spends determines the points player 2 gets, but does that apply to support as well?

Thank you all for answering my endless questions.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.