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  #81  
Old November 19th, 2006, 08:06 PM
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Default A strange turn

I was starting to give my orders online. Then friends have come, so I've clicked "save game and quit" to continue later. A screen when you click on "save game and quit" when you are connected say that the moves won't be uploaded untill you reconnect. "Cool, if my orders are not uploaded, the game shouldn't be quickhosted before I finish them" I thought.

Anyway 3 hours later I finish my orders offline, connect to the server... and realise that the turn has been hosted with only my first orders (0 recruitment, only 3 or 4 moves, without the suicide of Göran on my immobile troops it would have been a bad turn).

So hum... I don't know... Was it a bug ? Was the turn force hosted ? Have I misunderstood or made a mistake (an accidental reconnexion don't know how) ?

PS : anyway the turn was finally fun, the fight against Göran was a great moment, imagine a paralyzed pretender attacked by 30 or so hoplites and heart companions + an high province defense horde, and my men not succeeding to kill him before the 50 rounds limit... because all my troopers surrounding him were blind due to his eye shield.
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  #82  
Old November 20th, 2006, 12:46 PM
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DrPraetorious DrPraetorious is offline
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Default Re: A strange turn

Ah, okay, here's the issue - it doesn't send the turn when you "quit and save", HOWEVER - if you later reconnect, it will *immediately* send your current turn file. Which, if you're the last person, will trigger a quickhost.....
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  #83  
Old November 20th, 2006, 12:47 PM
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DrPraetorious DrPraetorious is offline
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Default Re: A strange turn

Oh, also, meglobob - did you ever connect? I haven't been having any issues connecting to myself, for whatever that is worth....
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  #84  
Old November 20th, 2006, 12:53 PM
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Default Re: A strange turn

Quote:
DrPraetorious said:
Oh, also, meglobob - did you ever connect? I haven't been having any issues connecting to myself, for whatever that is worth....
Yes, kept trying and connected eventually. It was strange could connect to the port 11112 game fine but not the port 11111. Just tried connecting a hour ago, could not get to either but I expect later I will be able too fine. I will just treat it as a quirk.

So long as you never force host it, I should be okay, I think and not miss a turn.
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  #85  
Old November 22nd, 2006, 02:06 PM
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Default Re: A strange turn

Just waiting on the reverend one...C'tis.
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  #86  
Old November 22nd, 2006, 03:27 PM
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Default Re: A strange turn

This evening I'll be heading home for our national harvest festival.

The game should stay up and I hope to be able to send in turns but I cannot be sure.

Keep on keeping it real,
TNDP
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  #87  
Old November 23rd, 2006, 09:46 AM
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Default Peace in the south

The kingdom of Arcocephale is happy to announce that the war between our nation and the sea people of Oceania is now ended. We greet the wisdom of our adversaries who, after showing themselves courageous opponents, accepted to ratify our original fronteer proposal instead of being obstinated in a war none of us could really win. We adress them our condolances for the death of their pretender and publicly pledge not to contest them the provinces they got as long as they don't attack us.

Akates, first follower of Antepelagyos.

(ps : this game lack of ambiance speeches and international animation, I would be glad to hear more about other conflicts and politics)
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  #88  
Old November 23rd, 2006, 01:05 PM
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Default Re: War in the north

Oh, certainly.

Chuck Norris, the true Dragon, prince of tides, savior of the world, decries the unjustified and intolerable aggression of the vile and deceitful worm Crystalmist, and the entire nation which he has lead into cannibalism and pederasty, against our sovereign protectorate of Jotunheim. Though we desired only peace, we will not allow our friends, the Jotun, to fall under the evil sway of Crystalmist the vile, and call upon all nations to attack his other border, which is undefended.

A policy of corrective necromancy will be initiated shortly, allowing the poor unfortunates whom Crystalmist has led astray to recover from their karmic burden in this lifetime.

The speaker of the ways,
wssddd
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  #89  
Old November 23rd, 2006, 02:53 PM
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Default Re: War in the north

Quote:
DrPraetorious said:
Oh, certainly.

Chuck Norris, the true Dragon, prince of tides, savior of the world, decries the unjustified and intolerable aggression of the vile and deceitful worm Crystalmist, and the entire nation which he has lead into cannibalism and pederasty, against our sovereign protectorate of Jotunheim. Though we desired only peace, we will not allow our friends, the Jotun, to fall under the evil sway of Crystalmist the vile, and call upon all nations to attack his other border, which is undefended.

A policy of corrective necromancy will be initiated shortly, allowing the poor unfortunates whom Crystalmist has led astray to recover from their karmic burden in this lifetime.

The speaker of the ways,
wssddd
Or alternatively,

The forces of good and life lead by Crystalmist god of Man, Tower of Avalon is fighting a epic war against the Evil of Ermor. Ermor is steeped in death and foul practices, they have a undead army some 500+ strong with unholy vestels at there head. Already, well doing a fighting withdrawl through a mountain pass, a great battle was fought. Man suffered grieviously, losing over 200+ brave warriors of nature and life but we killed 100+ of the foe, but who cares about undead soulless and zombies?

Since that fateful day the guilds of air/nature have gathered there most powerful mages together and been joined by dozens of monks and priests. This force along with countless knights of avalon, longbowmen and lead by Crystalmist herself have vowed to wipe out the evil which is Ermor from the face of this world.

Two other points, we were allied with the Jotuns but were too late to save them. Jotunheim was NEVER attacked by Man.

Also Ermor is the current game leader with VP's, so I am doing everybody a favour by dismantling his nation...
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  #90  
Old November 23rd, 2006, 03:05 PM

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Default Re: War in the north

Unfortunately, the high priests of Pythium fled to the wilderness leaving their nation an unruly mess as soon as they met our Goat Men in the field of battle. This behavior is apalling and we believe that the only honorable thing to do when facing a superior foe is to fight to the last.

Nevertheless, we are busily adjusting their nation to produce those things which are important to us: little girls and music.

The maw of the woods hungers for these things.
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