Heroes != every recruitable commander.
Heroes, even in fantasy literature, are not exactly considered to be common. They're heroic due to persisting despite the fact that the odds ARE against them -- even the exceptional ones -- and because others WILL get stomped. Heroes try or die -- and the odds are that they die. Those piles of jewels, magical armor and ancient weapons lying around the dragon's lair didn't come from peasants or their goats. Those hordes of ravaging monsters are fearsome because they're NOT easy to defeat. That legendary beast which slew all the wannabe slayers for years... was killing those who thought themselves the best equipped, the bravest, the most skilled. Eventually, somebody succeeds and gets regarded as the savior of the realm to be respected while the also-rans get... some posthumous appreciation. Or the monsters run riot and destroy the kingdom, but that sort of dampens the ability to write sequels, and there aren't that many orcs or trolls to constitute a market for that sort of literature.
To make recruitable commanders have more hp to turn them into superhuman warriors is to ignore the point of heroism unless you're turning it into a vast nation of superior humans and pricing them accordingly. The few exceptional heroes themselves -- I'd concur with the notion that it's their skill, their guile, their luck, their willpower, and not too infrequently their gear that makes the most of the difference, at least for the humans. For half-human, half-sidhe champions or that sort of thing, other properties make some sense.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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