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Old March 5th, 2002, 04:18 AM
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Fyron Fyron is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Does each race really need its own research/inteligence facilities? Couldn't this be better handled just through racial modifiers?

Yes, it could. However, I wanted to make it so that conquered populations remain more unique, instead of functioning exactly as your own people go.

quote:
Why have the fleet/ship training totals been boosted to 60%? Is that to make up for Treks lack of ECM/combat sensors? Because it always seemed to me that Trek had some of the weakest pilots in sci-fi. Though I do like the idea of having different values for ship and fleet training.

I think that the max experience for ships and fleetd is 50 (each), so I wanted to have the training facilities go a little higher than they do normally. I keep forgetting to request that the normal training facilities be increased to reflect the standard that I have set up.

quote:
Shouldn't the values be reversed for the Klingons? Their glory seeking warior culture seems more inclined to individual ship prowess than team tactics.

Not really. Klingon ships are weak by themselves. They function better in packs than on their own.

quote:
I noticed that other facilities (holodecks, Jem-hadar breeding facilities, etc.) have ship/fleet bonuses as well. Do they stack? Won't that get a little excessive?

Their are four possible experience adding abilities (planet v. system and ship v. fleet). Only the highest level of experience added per turn by each of these 4 types is added to a ship. So, if you have 2 ship training facilities, only one adds its experience to a ship, not both. System-wide and planet training facilities both stack. Each facility adds no points after its maximum training level has been reached. The Jem'Hadar replicant facilities won't add any points after the first turn. A Replicant Center III will add 10 ship experience on the turn the ship is constructed, but it won't ever add any more.

quote:
Overall, pretty good. Your interpretation of holodecks, medlabs, and industrial replicators, etc. are all good and (dare I say it?) even accurate. It can be a pain to try to adapt tech between genres and I'm glad to see that you're having some success.

Yeah!

quote:
Gem'hadar: It's J.

Really? I thought it was G. Guess I'll have to fix that. Won't take more than 2 seconds to do.

quote:
Replicant Center: Maybe just bring it down to 6%? (Since (at top level) 30%+9%+3%=41% Immediat Experience.)

Not really. Look above for the explantion.

quote:
Research Centers: Klingons and Romulans aren't as... slow really... so maybe up the points that the research centers provide?

Romulans have a 50 point bonus. Klinogns aren't really known for their researching abilities. They are warriors, not scientists. And besides, I only gave them a 25 point penalty.

quote:
Dominion Intel: Founder's Hand? The Shapeshifter's Guild? Just something other than Dominion Intel Facility IHMO.

All of the "Research Centers" and "Intel Facilities" are just place-holder names that I will replace when I have better ones.
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