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March 8th, 2002, 07:28 AM
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Brigadier General
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
That is a Whole lot more work.
I'm not saying that it's not a good idea: I'd love to play kilrathi's... Somehow maniac annoys me.
But then we'd have to add the Terran Confed, then the Aliens from Prophecy, The Border worlds, then maybe someone will ask us to include all the pirates from Privateer.
... Thats another columm of AI sheets.
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March 8th, 2002, 07:33 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Well, this mod is supposed to combine as many sci-fi genres as possible. As long as somebody is able and willing to make any/all of those, they can be included.
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March 8th, 2002, 07:35 AM
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Brigadier General
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Hmm...
You know what, The Prophecy aliens sounds nice... Maybe I'm gonna have a look at that.
As Soon as i get me pot o' gold...
at the end of the rainbow that leads to North Carolina...
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
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March 8th, 2002, 09:42 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Stuff I'd like to see in the Crossover Mod:
Warhammer 40k stuff (go necrons)
Wing Commander stuff
Space Quest stuff (roger wilco for fun)
Dune stuff
Foundation stuff
a crap load of anime stuff
-Gundam stuff
-Macross/Robotech stuff
The technomagi from B5
I might be able to dig up some weapon lists and stuff with prelim stats for different things.
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March 8th, 2002, 11:47 PM
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Private
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Join Date: Mar 2002
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
well some of those races are very similar to each other in society and stuff. Like kilrathi and klingons. Both are war-honor driven races. I do not know how much fun it be to all races that are so much alike.
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March 9th, 2002, 01:46 AM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
We've talked about the Technomagi in the B5 Mod thread, but as of yet they really aren't a 'playable' race. They might be added as a nomadic AI race though - which could be played by a player if (s)he wanted.
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March 9th, 2002, 04:06 AM
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Private
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I think first make the big 3: startrek, starwars and b5 races. Then we can add others. Otherwise this MOD may never get finished
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