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March 8th, 2002, 09:42 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Stuff I'd like to see in the Crossover Mod:
Warhammer 40k stuff (go necrons)
Wing Commander stuff
Space Quest stuff (roger wilco for fun)
Dune stuff
Foundation stuff
a crap load of anime stuff
-Gundam stuff
-Macross/Robotech stuff
The technomagi from B5
I might be able to dig up some weapon lists and stuff with prelim stats for different things.
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March 8th, 2002, 11:47 PM
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Private
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Join Date: Mar 2002
Posts: 15
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
well some of those races are very similar to each other in society and stuff. Like kilrathi and klingons. Both are war-honor driven races. I do not know how much fun it be to all races that are so much alike.
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March 9th, 2002, 01:46 AM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
We've talked about the Technomagi in the B5 Mod thread, but as of yet they really aren't a 'playable' race. They might be added as a nomadic AI race though - which could be played by a player if (s)he wanted.
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March 9th, 2002, 04:06 AM
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Private
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Join Date: Mar 2002
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I think first make the big 3: startrek, starwars and b5 races. Then we can add others. Otherwise this MOD may never get finished
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March 10th, 2002, 02:17 AM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Is there any upwards size limit on the mod files?
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March 10th, 2002, 07:18 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I would expect there to be a limit at 64K entries. You aren't planning to use that many are you 
__________________
Things you want:
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March 10th, 2002, 09:27 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Only 64k? Nuts! I was planning on using 70k at the very least! 
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