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  #1  
Old November 24th, 2006, 08:25 PM

FrankTrollman FrankTrollman is offline
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Default Re: #secondaryeffectalways?

Quote:
Endoperez said:
It seems that #secondaryeffectalways doesn't work, but I don't know why Frank thinks it isn't supposed to work.
Because if you put in "#secondaryeffect" into the weapon modding, you get a secondary effect that always works.

There's an extra "always" at the end of that tag that isn't part of the actual command, and if you remove it, the command works properly.

If "#secondaryeffect" works and does what "#secondaryeffectalways" is listed as doing, are you really going to tell me that the bug is that "#secondaryeffectalways" isn't implemented? [censored] no.

Especially not when parts of the mod manual axctually direct you to use the shortened (and correctly functioning) mod command:

Quote:
Do not use this command if you want to create a normal poisoned weapon, use #secondaryeffect instead.
Now granted, it would be awesome for there to be a #secondaryeffect50 that had a secondary effect that occurred half the time. But #secondaryeffect is already active always so there would be no point, at all, for including a #secondaryeffectalways - the default chance is already 100% - always doesn't change anything.

-Frank
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  #2  
Old November 24th, 2006, 08:45 PM
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Amos Amos is offline
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Default Re: #secondaryeffectalways?

Frank you are wrong . #secondaryeffectalways is an old Dom2 command. Its not a manual error. #secondaryeffect doesnt always work, but only if the weapon itself hits. #secondaryeffectalways is supposed to hit even if the weapon misses.
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Old November 25th, 2006, 07:00 PM
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zepath zepath is offline
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Default Re: #secondaryeffectalways?

Precisely, Amos. They are meant to have different effects. #secondaryeffect only triggers when the weapon actually strikes home. #secondaryeffectalways is supposed to trigger every time the weapon is used no matter the result of the attack. I was hoping to employ #secondaryeffectalways in weapons that would *always* cause a certain effect (like Small Area Fire) whether they struck a monster or not. Sadly, failure and then this thread. Would be nice to see this command reinstituted...
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