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November 25th, 2006, 02:11 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Hard to beat Swarm + Haunted Forest for silly evil
Demiliches anyone?
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November 25th, 2006, 03:04 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Immortal death mages
Or your Vampire or Lich royal, if you chose one for a pretender, or a Vampire Count from Sanguine Heritage, or Etimmu if you're the Ashen Empire.  These guys are also obvious early HoF entries, because dying a lot makes you famous... so go charge those indys.
If you're R'lyeh, get those Void Spectres out and about, and drive enemy pretenders insane. It's permanent, and you can drive up their insanity score to 100... and IIRC they're something like Stealth +20, giving them some time before they get caught.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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November 25th, 2006, 03:40 PM
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Brigadier General
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Join Date: Oct 2006
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Re: Immortal death mages
Isnt the limit for insanity 50? Also, i like to make my void spectres into assasins, give them a lucky coin, starshine skullcap, black heart (take some blood on the pretender) and an eye of the void. He has s5, ethereal, luck, high stealth, causes insanity, can assasinate and can cast soul slay (he has S5 and a +2 penetration item), making him very deadly. If possible i also give him stymphallian wings so he can fly. Some-times I also script him to enslave mind if hes facing lesser commanders/bodyguards (nothing makes you laugh like making the enemies bodyguards attack him).
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November 25th, 2006, 05:35 PM
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General
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Re: Immortal death mages
A really good idea is to put medallions of vengeance on flying units, especially the demon assassin for Abyssia, that way you can be sure to take out the enemy in battle, and have a shot of taking the target with you in assassination attempts, rather than have a lucky arrow explode your unit in the middle of your own troops. Plus, since it's Abyssia, you don't have to worry as much about the fire effects. You can even alternate these suicide bombers with other fireproofed demon assassins which are fully equipped with things like hellswords, ring of regeneration, rime armor (great because it boosts the types of damage you're throwing around to 3, 4 if you've got archers with storm-bows, and the more types of damage you're slinging, the harder it is for the enemy to resist), etc, and ready to take advantage of the explosion's aftereffects. You can do this in waves for greater carnage with scripting. Because this type of troop is reasonably tough, they'll probably do well in the fight, and the explosions will only start happening exactly when you want them to, AFTER (and if) the battle starts going bad. This type of troop also has two (two!) poison dagger attacks, so tough enemies have, at bare minimum (see above) two types of damage to worry about. When fighting Niefel giants, you can already have your enemy worn down by poison, and then suddenly hit by multiple (for Niefel) double-strength fireballs. It gets messy.
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You've sailed off the edge of the map--here there be badgers!
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November 25th, 2006, 06:23 PM
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Brigadier General
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Join Date: Oct 2006
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Re: Immortal death mages
Or for abysian demon assasins give them bear-claw talismans, boots of giant strength and a burning pearl. 25 strength and 19 attack with 2 strongly poisoned daggers and flying (so they get the first attack) means very very regular enemies can strike back.
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November 25th, 2006, 06:49 PM
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General
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Join Date: Oct 2006
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Re: Immortal death mages
I don't like to load most of my demon assassins up, just because they aren't THAT good at surviving, and you can lose a lot of items (thus time and gems) that way. I think it's a better strategy to send a bunch in (commanders, not troops, or commanders screened by troops, however you wish, but regular troops don't seem to last long), but only concentrate on tricking out a few (however you wish), and sending that few-who will survive better, having been more concentrated on-in later waves. I always prefer to give unequipped-and even the ones I've completely pimped out if I have enough amulets lying around, because you can never have enough explosions-demon assassins amulets of retribution though. The idea being that they function as big fighting/flying/poisoning/assassinating/eating/drinking missles. BOOM.
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You've sailed off the edge of the map--here there be badgers!
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November 25th, 2006, 06:53 PM
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Major General
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Re: Immortal death mages
Lifelong Protection spam is fun.
Get a bunch of commanders with good HP, give them LifeLong Protection contracts, maybe something so they can cast a spell (wand of Fireballs is a good choice) put them all the way in the back, and set them to cast. Individually, they aren't much. But if you bring in a staff of storms and twenty such commanders, well.....
Lots of communion slaves, and a master that casts Pheonix Pyre. Helps to have another master that casts Personal Regeneration and a non-communion master spamming Relief. Lots of repeating bombs all over the map.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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November 25th, 2006, 07:14 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Immortal death mages
LA Agartha has Flame Corpses. They explode. They are almost impossible to use, but they exist.
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November 25th, 2006, 07:16 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Immortal death mages
Cant spam relief in dom3, its a battlefield-wide enchantment that reduces around 1 fatigue per turn. Lifelong protection spam is fun but everything spam is more fun:
Take an assasin
Give him a bottle of living water, lifelong protection and skullface.
At the start of battle he gets a water elemental and imps everyturn+skullface lets him cast raise skeletons.
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