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Old March 16th, 2002, 09:02 PM
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Fyron Fyron is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Ability 2 Type := Planet - Change Ground Defense
Ability 2 Descr := The focused energy of people learning to use the Force protects the planet from Attack. Adds 10% to Ground Defense.
Ability 2 Val 1 := 10
Ability 2 Val 2 := 0

Have you tested to see if this actually works? Last I heard, it didn't work as a racial trait, and I don't know if it works for a facility.

quote:
Name := Spec-Ops System HQ II
Ability 1 Type := System Point Generation Modifier - Intelligence
Ability 1 Descr := Increase all intelligence generation in a system by 40% (only 1 facility per system effective).
Ability 1 Val 1 := 45
Ability 1 Val 2 := 0

The description is wrong here, and for the other levels of Spec-Ops.

quote:
Ability 2 Type := Solar Resource Generation - Organics
Ability 2 Descr := Generates 300 organics per star each turn.
Ability 2 Val 1 := 300
Ability 2 Val 2 := 0
Ability 3 Type := Solar Resource Generation - Radioactives
Ability 3 Descr := Generates 300 radioactives per star each turn.
Ability 3 Val 1 := 300
Ability 3 Val 2 := 0

Every facility from Crystalline Restructuring Plant I to Mercenary Fleet Academy VI got either one or both of these abilities added to them.

Deflector Shields VI yields both Projective Planetary Shields I and Planetary Shield Generator VI.

Also, is it really necessary to have 7 abilities listed for every single facility? That makes the file a lot larger than it needs to be.
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