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  #1  
Old March 23rd, 2002, 11:45 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

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  #2  
Old March 29th, 2002, 11:40 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Question for all who are working on this:

Working on modding the AI in the B5 mod and running into some problmes. Chiefly they are not putting engines on the ship, and so are not building any ships.

How have you gotten the AI to use the Trek Nacelles and other QN engines that are not the standard Ion-etc. engines? Do you have to keep the family the same for some reason (ie, not change the number)?

Any help would be welcome
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  #3  
Old March 30th, 2002, 01:21 AM

Phoenix-D Phoenix-D is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

IIRC the AI will pick whatever engine gives it the most thrust. Period. In other words, if you have a 100kt engine that gives 4 thrust, the AI will pick it over a 1kt engine that gives 3.

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  #4  
Old April 14th, 2002, 05:19 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Though the various engine sizes were cool and fun for human players, the AI side of things was way too much trouble!

Reactors and Engines are now totally revised and we are now working on the AI to use the Mod specific technology. It seems to be working pretty well so far (AI has actually beaten me in my most recent test, though being hemmed by nebula did not help my early game) and we are hoping to have some racial AIs soon.

The question I have now is, what's the status on the overall X-Over mod?
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  #5  
Old April 15th, 2002, 01:02 AM

Andrés Andrés is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I've been looking a little to the B5 mod you seem to have finished with most of the data and have the AI progressing well.

I've been a little distracted lately and haven't progressed much.
I'll have to compile what I have (that has changed since Last time I uploaded it to my site) and post it again.
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  #6  
Old April 22nd, 2002, 08:13 PM

Karel Karel is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

hello Crossovers,

What is the releasedate for your excellent MOD (especially the SW-part of the mod).
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  #7  
Old May 2nd, 2002, 05:10 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Hi, I was wondering if anyone knows when this mod is going to be completed? I've been looking forward to it for awhile so hopefully it's almost done (please!).
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