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November 26th, 2006, 03:04 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Cave provinces!
Thank you Uninspired Name, and thank you Cainehill, for the physics lesson. Always nice to learn something new. Anyway...my intention for extreme water and fire realms wasn't that they be enormously useful, compared to caverns. There's a reason people used to live in caves, and that's because caves a great places to live, especially when one of your options is to live inside a smilodon's belly. I'd want these realms in the game to add flavor, to maybe provide a handful of unique provinces here and there. Creatures, magic items, pretenders, and heroes could come from them, maybe go there, but in general, very few are going to want to move there, or even could. It would be the fact that they existed in the game, and the sense of wonder from that (ever wonder about outer space?) that I think would only add to the game's "romance" as it were. Also, my opinion is that it wouldn't be difficult to code them in, which is always a plus, and once they're in, certainly some use can be wrung from them.
As far as cloud realms or heavenly realms, well why not?
Considering that quite a few creatures fly and spells can compensate for those that lack (and why not spells to access and explore extreme depths or extreme heat/cold? and why not the realms of the Rimsurtar while I'm riding on this mad train?).
My whole point is that I'm glad cave provinces are in, and I hope to see different areas also opened up, even if I can't stick a castle or a flag on it and call it home.
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November 26th, 2006, 12:32 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Cave provinces!
There are a few maps here
http://www.illwinter.com/dom2/maps.html
which have made use of zones such as underworld or clouds (kindof).
Any terrains added which limit a standard army from entering would have to also add magic items and spells which would allow a standard army to enter. Sounds good but quite a project to add.
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November 26th, 2006, 12:36 PM
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Sergeant
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Re: Cave provinces!
Tecnically, we already have Fire Resistance spells for a lava province. A mass Fire Resistance magic item or two would be all we really need.
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November 29th, 2006, 05:20 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Cave provinces!
For the deep sea, you could have the Diving Bell magic item (level 4 constr. allows you and 25 human-sized troops to venture into the deepest parts of the ocean, also allows waterbreathing) and the Nautilus artifact (level 8 constr. You and up to 300 troops can sail 20,000 leagues into the depths of the sea and return without harm-waterbreathing and 100% darkvision included). Amulet of the Fish should allow both air travel for waterbreathers and deep ocean travel for everyone, since the sphere of water it produces would have to be self-pressurizing to retain integrity. One or two other items already in the game might allow access too, but again, it's not the ability to "breathe water", it's the pressure you'd have to worry about, and it should be significantly more difficult to overcome lack of air, high pressure, and total darkness.
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You've sailed off the edge of the map--here there be badgers!
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November 29th, 2006, 10:15 AM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
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Re: Cave provinces!
I think you guys are totally missing HoneyBadger's point. A Cadillac mod. Everyone drives around in Cadillacs. Certain Cadillacs (the DeVille) would allow deep sea manouevering. Others (escalade) would allow ez mountain movement. The bigger caddies would allow trampling the smaller ones. The new fast caddies would be like light cavalry. Kind've a Car Wars theme, with Caddies ruling the highways of Dominions III. Watch out little Hondas!!!!! Possible nations::
Honda or Toyota (don't need both) (reliable units that don't need many resources nor supplies)
Porsche (expensive but fast units)
Cadillacs (of course. kind've the Jotuns of the new mod)
Land of the SUVs (units would be Humvees, Explorers, Navigators, etc.)
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November 29th, 2006, 06:04 PM
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Sergeant
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Join Date: Mar 2004
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Re: Cave provinces!
Quote:
Uh-Nu-Buh said:
I think you guys are totally missing HoneyBadger's point. A Cadillac mod. Everyone drives around in Cadillacs. Certain Cadillacs (the DeVille) would allow deep sea manouevering. Others (escalade) would allow ez mountain movement. The bigger caddies would allow trampling the smaller ones. The new fast caddies would be like light cavalry. Kind've a Car Wars theme, with Caddies ruling the highways of Dominions III. Watch out little Hondas!!!!! Possible nations::
Honda or Toyota (don't need both) (reliable units that don't need many resources nor supplies)
Porsche (expensive but fast units)
Cadillacs (of course. kind've the Jotuns of the new mod)
Land of the SUVs (units would be Humvees, Explorers, Navigators, etc.)
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Hahaha. Now THAT sounds like a great mod!
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November 29th, 2006, 06:36 PM
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Sergeant
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Join Date: Oct 2006
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Re: Cave provinces!
Sounds good to me! Level 7 construction: Summon Bus
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