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  #1  
Old November 26th, 2006, 12:02 PM

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Default Re: The Weirdest SC

S9 Oracles/Statues are pretty fun, they can Teleport and unleash fun stuff like Master Enslave...
Howevre I didn't ever use Sphinxes, and now that they can't teleport, can't think of a good reason to use them.
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  #2  
Old November 26th, 2006, 12:11 PM

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Default Re: The Weirdest SC

S9 oracle/statue can also be used for SC hunting, give it a few penetration items and script it to cast soul slay.
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  #3  
Old November 26th, 2006, 12:32 PM
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Default Re: The Weirdest SC

Or, if you're like me, Enslave Mind. Either way it's an MR save, right?

Though Oracles could be a problem against flying or ranged SCs. They're kind of easy to destroy.
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Old November 26th, 2006, 01:39 PM

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Default Re: The Weirdest SC

Enslave mind is easier to resist than soul slay isnt it? I always thought it was but i could be wrong.
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Old November 26th, 2006, 01:50 PM
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Default Re: The Weirdest SC

Well, my S9/N4 Sacred Statue with a Spell Focus just enslaved all of Bogus' squad, (Except for the human warrior mage, who was killed by the others) so it can't be too hard to make it work. The Troll Mage resisted the first one, but succumbed to the second just before successfully routing. That and, under the spell description, it just says 'Magic Resistance negates', which is what Soul Slay says unless I'm mistaken. If it was easier to resist, it would say "Magic resistance negates easilly".

Guess what the N4 is for.
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  #6  
Old November 26th, 2006, 02:38 PM
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Default Re: The Weirdest SC

Enslave Mind requires S4 instead of S3. If an S4 mage casts Soul Slay, he has better chance of penetrating the enemy's magic resistance due to his skill being higher than the requirement.
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Old November 26th, 2006, 03:48 PM
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Default Re: The Weirdest SC

Ah, right. I forgot about that. Whoops...

I'll personally be glad to sacrifice a point of Penetration if it means mind-controlling an SC instead of killing it, though.
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Old November 26th, 2006, 08:51 PM
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Default Re: The Weirdest SC

Quote:
Endoperez said:
Enslave Mind requires S4 instead of S3. If an S4 mage casts Soul Slay, he has better chance of penetrating the enemy's magic resistance due to his skill being higher than the requirement.
I believe that the bonus to penetration only arises if it's two or more skill levels higher. I could be mistaken however. I do know that the S4 mage will get more casts due to the spell's base fatigue cost being halved by the higher skill level.
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Old November 26th, 2006, 02:25 PM

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Default Re: The Weirdest SC

Quote:
Shovah32 said:
Enslave mind is easier to resist than soul slay isnt it? I always thought it was but i could be wrong.
There's no penalty to enslave mind, but if you have S9, that's six above what you need to cast soul slay, so you get +3 penetration. S9 is only 5 above what you need to cast enslave mind, so you get +4 penetration. In that case enslave mind is easier to resist, but if you have S8 they are identical.
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