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  #1  
Old November 26th, 2006, 06:42 PM
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Default Re: Pretender Troubles

Also there is one line where it looks like you missed a space and got "1#magicskill", which probably needs at least a space before the #.
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Old November 26th, 2006, 07:00 PM
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Default Re: Pretender Troubles

Well, logically speaking, since the 'jump' weapon works okay, and Mario can be wished for, chances are it doesn't really care about lines. Thanks for catching the syntax error, though. Unfortunately, the problem persists.
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Old November 26th, 2006, 07:38 PM
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Default Re: Pretender Troubles

Update: For the time being, I've managed to give Mario Pretender status by selecting the Sacred Statue instead of making him from scratch. I like the Sacred Statue, so I'll probably swap him out for one of the humans. I'm thinking Frost Father. To those that have tried making Pretenders in the past, is there another way of allowing a new unit to become a pretender?
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Old November 26th, 2006, 07:49 PM
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Default Re: Pretender Troubles

I've never had a problem integrating new pretenders.

Things I notice from the .dm file you posted:

-You have no #restrictedgod commands so far as I can see. You will need to enter one to have the monster selectable as a pretender. Only one per new monster seems to work so you may have to make additional new monsters to use him with multiple nations.

-I don't know what's up with your forward-slash and back-slash usage in your #spr1 and #spr2 calls. Should be "/" only.

-You don't need to "re-open" the monster to give it a #firstshape or #secondshape after coding the alternate form. You can put those commands in the original code for the creature (between #newmonster <#> and #end) even if the other creature's code comes afterward.

*edit, forgot that...
-#firstshape and #secondshape commands should call to a monster number, not a name.
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Old November 26th, 2006, 09:48 PM
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Default Re: Pretender Troubles

1: That's odd, I tried it with a restrictedgod command as well.

2: I don't know what was up with that either, but it's been since fixed.

3: That's strange, I got a gamecrash when I tried that.

4: My current build has no problem with the monster's name.
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