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				November 26th, 2006, 06:43 PM
			
			
			
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 Second Lieutenant |  | 
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				 Cliche Mod idea 
 Features of Cliche Mod:
 - all vanilla nations gone
 - new, exciting races: orcs, humans, dwarves, blood elves, grey elves, wood elves, dark elves, deep elves, high elves, pork elves, sea elves.
 - hp of all units raised by 20
 - hp of commanders raised by 50
 - hp of heroes rised by 100
 - a set of scripts for backing up savegames. With GUI.
 - Experience for each battle with independents raised x5. Independents drop magic item more often.
 - halved cost of mages
 - Gateway is now level0 spell, to comfort people missing Town Portal
 - Old magic schools gone.
 - New magic shools: Buff, Direct Damage, Debuff, Summoning
 - New commander classes: Tank, Puller, Cleric, Mage(Duel), Mage(creeper)
 - raygun
 - Pretenders no longer lose magic paths when called back
 - Ritual of Rebirth and Twiceborn now level0 spells.
 - army upkeep costs removed
 - in-game aliances mechanic
 - new (allied) victory condition: defeat all independents
 - all Broad Swords replaced with Katanas
 - All races get some kind of recruitable dragons: golden, silver, red, black etc.
 - interactive combat (hey ! With reverse engineering,everything is possible !)
 - All units who didn't originally have a sword of some kind, get a short sword now. Exception: mages and clerics. Daggers removed from the game, no one ever uses them anyway. All bows replaced with crossbows.
 - all armor upgraded to plate armor
 
 I realized it would please a lot of people, so I compiled a list of ideas for your convenience. Someone should mod it. Most of it should be possible now. Any comments ?
 
				__________________Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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				November 26th, 2006, 07:22 PM
			
			
			
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				 Re: Cliche Mod idea 
 Deep Elves and Sea Elves?  Sign me up!  Don't forget the real ressurection magic, though.  None of that crappy undead stuff.  It would also be great to finally have humans in this game.
 I actually might take a shot at making this.  Seems pretty funny, and I do like my goof-off mods.  Unfortunately, I think most of it's undoable with the current modding tools.
 
				__________________Just because you're paranoid doesn't mean they're not out to get you.
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				November 26th, 2006, 07:26 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Cliche Mod idea 
 I think there are more nations with humans than without, although much fewer nations with just humans and nothing else. |  
	
		
	
	
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				November 26th, 2006, 08:21 PM
			
			
			
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 Captain |  | 
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				 Re: Cliche Mod idea 
 You forgot no aging (especially for humans, as they won't die from wounds, it's too cruel with an aging system).
 More seriously a total conversion mod to use the dominions engine to make the true sequel of MoM would be really interesting (but moddable xp effects are ultra needed to make a game with important heroes and this xp system need also to be able to give different effects according to the unit, for things like make mages gaining picks or scouts special thievery/ninja skills).
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				November 27th, 2006, 02:06 AM
			
			
			
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 Sergeant |  | 
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				 Re: Cliche Mod idea 
 So suddenly a GUI for savegames -- an interface issue -- has become a cliche on a par with orcs, elves, dwarves, etc? |  
	
		
	
	
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				November 27th, 2006, 02:09 AM
			
			
			
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 Corporal |  | 
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				 Re: Cliche Mod idea 
 And in0game alliances, which could deepen both the multiplayer and singleplayer game options, are cliches? |  
	
		
	
	
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				November 27th, 2006, 04:19 AM
			
			
			
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 Major General |  | 
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				 Re: Cliche Mod idea 
 So suddenly a GUI for savegames -- an interface issue -- has become a cliche on a par with orcs, elves, dwarves, etc?And in0game alliances, which could deepen both the multiplayer and singleplayer game options, are cliches?
 
Cliché gamers, not games .. for sure     interactive combat (hey ! With reverse engineering,everything is possible !) 
That's utterly, completly nonsense - surely fitting for a 'cliché gamer' like those mentioned above ... . 
The only way to give Dominions "interactive" (real time?) combat is to re-write the whole thing.
 
				__________________As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
 ... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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				November 27th, 2006, 10:57 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Cliche Mod idea 
 
	Quote: 
	
		| [i]So suddenly a GUI for savegames -- an interface issue -- has become a cliche on a par with orcs, elves, dwarves, etc?
 And in0game alliances, which could deepen both the multiplayer and singleplayer game options, are cliches?
 
 |  Ok, so what other name do you suggest of the mod ?
 
[quote
interactive combat (hey ! With reverse engineering,everything is possible !) 
That's utterly, completly nonsense - surely fitting for a 'cliché gamer' like those mentioned above ... . 
The only way to give Dominions "interactive" (real time?) combat is to re-write the whole thing.
 
 
[/quote] 
That's precisely why I posted it.
 
(I just updated the first post)
				__________________Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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				November 27th, 2006, 12:15 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Cliche Mod idea 
 
	Quote: 
	
		| Arralen said: interactive combat (hey ! With reverse engineering,everything is possible !)
 
 That's utterly, completly nonsense - surely fitting for a 'cliché gamer' like those mentioned above ... .
 The only way to give Dominions "interactive" (real time?) combat is to re-write the whole thing.
 
 
 |  I think it's meant as a joke anyway - not just from the impossible things, but also the "pork  elves".  
				__________________Wormwood and wine, and the bitter taste of ashes.
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				November 27th, 2006, 12:23 PM
			
			
			
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 Sergeant |  | 
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				 Re: Cliche Mod idea 
 While I'm here, it wasn't a GUI for saved games but a method of backing up savegames, complete with GUI.
 Anyways, we seriously need to be able to stack helmets on top of each-other.
 
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