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  #1  
Old November 26th, 2006, 07:15 PM
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Default Re: The Modder\'s Wishlist

Here, here! I am with Uninspired Name and NT Jedi on the moddable dungeon sites. Please, oh, please... after fully moddable national summons.
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  #2  
Old November 27th, 2006, 05:50 AM
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Default Re: The Modder\'s Wishlist

A command to remove unneeded traits after using the #copystats would be extremely useful.
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  #3  
Old November 27th, 2006, 12:18 PM
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Default Re: The Modder\'s Wishlist

It would be nice if we got a #callallies command. That really opens things up for new 'hero' units.
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  #4  
Old November 27th, 2006, 08:15 PM
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Default Re: The Modder\'s Wishlist

I agree with UnispiredName. A command that allows the "Call Allies" ability (#callally <monster nbr> <quantity>) and/or a command that allows the commander to randomly attract allies each month like a vampire lord (#randomally <monster nbr> <% chance/month>) would be great. Also a command that would allow a nation to randomly attract certain creatures in its provinces that have a favorable dominion (Pangaea, Ermor) would open up a lot of things...
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Old November 27th, 2006, 09:13 PM
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Default Re: The Modder\'s Wishlist

It also might come in handy to be able to add our own 'attack' sound effects.
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Old November 28th, 2006, 05:38 PM

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Default Re: The Modder\'s Wishlist

This is probably obvious, but I´d really like to be able to change the cost of temples/labs and castles with mod commands.
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  #7  
Old November 28th, 2006, 06:21 PM
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Default Re: The Modder\'s Wishlist

Quote:
Turin said:
This is probably obvious, but I´d really like to be able to change the cost of temples/labs and castles with mod commands.
In order of importance:

Temples and labs: gold required

Castles gold requirement, time requirement, layout

Perhaps time requirement for temples/labs.
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