.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old October 3rd, 2002, 04:50 PM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Standard SE4 should have no visible difference to the stock game, and tech areas shared by everyone must be shared by them too.
That means (edit: we cannot add any new tech area to be shared by everyone and) that top tech for standard/shared techs must not change: Troops
max = 3 ; Troop Weapons max=3

For techs such as ship construction I was planning to add and aditional tech at top level such as "Advanced Imperial Ship Construction" for their beyond normal ships.
Perhaps we can do the same for troops, for example Imperials get "Walkers" at troops 3.
And bLasters may have troop weapon + turbolaser tech requirents.

Now weapon mounts can be restricted by techs I want to remake laser weapons and make dual and quad (and perhaps even batteries) actual weapons mounts. If they can capture other's weapons they could reconfigure them to their weapon mounts, imagine a "Mrk 5 Phaser" in "Quad Heavy Battery Mount"

[ October 04, 2002, 04:49: Message edited by: Andr&eacutes Lescano ]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.