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Old November 27th, 2006, 01:40 PM
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Default Re: SE5 - 1.17 Patch Out

I stuck 3 WP with only Capital ship missiles and 1 WP with only PD on a planet and when the emeny attacked it all the weapons were PDs and there were no Capital ship missiles to be seen. Needless to say their fighters/seekers got owned.

I can open sector view and look at an enemy's ship design even though I have not ever seen that design in combat.

PD miss really bad at high speed (still) but not at lower speeds.
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Old November 27th, 2006, 02:10 PM
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Default Re: SE5 - 1.17 Patch Out

The Fire On ship and Self Destruct commands will not work on ships that have no movement points left. You can order a ship to self destruct even though it doesn’t have a component with the self destruct ability. Instead the ship will just sit idle trying to fulfill the command. You can order a ship to sentry then right click it and the option for cancel order will not be there. If a ship you own is teleported to a sector that empire has never seen before you lose sight and control of the ship. It will drop out of the loop for the next ship command and off the ship list option. However you still pay maintenance for it and at the end of the turn you receive the message that a ship has no orders.
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Old November 27th, 2006, 08:10 PM
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Default Re: SE5 - 1.17 Patch Out

When invading a planet with satellites in the cargo the satellites do not show in the ground combat and can not be destroyed however a ground combat will be initiated each turn because there are enemy forces on the ground. The satellite can however be scrapped by you when you find it.
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