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November 27th, 2006, 03:43 PM
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Tip of the Day--image size and the flexible canvas
Lots of wiggle room in sizes, but in general:
--Size 1 is up to 16X16 (hobbit, dwarf)
--Size 2 is up to 32X32 (human, skeleton....)
--Size 3 is up to 64X64 (giant, elephant....)
--Size 4 is up to 128X128 (dragon)
A good tip is to make your picture, then encase it in the proper size canvas. So if your image is 32X56 and it is a giant, then simply keep it at that size, but put it in a transparent canvas at 64X64 or 128X128.
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November 27th, 2006, 03:54 PM
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Re: Tip of the Day--image size and the flexible canvas
Excellent topic and worthy of sticky for this section.
More links where images can be acquired would be greatly helpful.
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November 27th, 2006, 05:19 PM
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Sites with Suitable Images
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November 28th, 2006, 10:17 PM
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Tip of The Day
Colors are important. I find that the softer earth colors often make an image fade out during battle sequences, making it difficult to fathom what is happening.
This probably happens with the whites in snow battle sequences as well.
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November 29th, 2006, 02:19 AM
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Re: Tip of The Day
This is a really useful thread. I'll join in the 'sticky' petition.
And so this post isn't essentially worthless, remember to always put your sprites facing left. It's a simple mistake, but still something to keep in mind. My personal instinct is still to make them face right.
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November 29th, 2006, 03:39 PM
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Re: Tip of The Day
Quote:
UninspiredName said:
remember to always put your sprites facing left. It's a simple mistake, but still something to keep in mind. My personal instinct is still to make them face right.
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True... if the sprite is facing the incorrect direction GIMP can be used to make it face the correct direction with a simple click or two.
Very sweet free tool.
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November 29th, 2006, 03:50 PM
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Re: Tip of The Day
Quote:
NTJedi said:
True... if the sprite is facing the incorrect direction GIMP can be used to make it face the correct direction with a simple click or two.
Very sweet free tool.
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Gimp can do that... But so can IrfanView (which opens much faster) and MS Paint (which also opens much faster). Gimp is for creating the sprite; there are far better programs for tweaking things.
A backwards-sprite would make for quite an interesting hero, though.
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