|
|
|
 |

November 27th, 2006, 09:24 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Mindless, lifeless, undead ...
Mindless dissolve -- not instantly, but they stay in place, skip their turns, and have a chance of taking damage each turn. Depending on their type, they may still be dangerous (for instance, due to aura effects) until they are killed.
Other magic, undead or demon units without appropriate leadership are supposed to rout.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

November 27th, 2006, 11:24 PM
|
 |
Sergeant
|
|
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mindless, lifeless, undead ...
As for the 'fear' question, mindless units have morale 50 so it's unlikely (If not impossible)that they'd flee in the first place.
Lifeless units don't get any protection from Fear, nor does undead. In fact, Vampires are specifically stated as being cowardly.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
|

November 28th, 2006, 07:39 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: Mindless, lifeless, undead ...
Quote:
UninspiredName said:
Lifeless units don't get any protection from Fear, nor does undead. In fact, Vampires are specifically stated as being cowardly.
|
Then again, immortals never route in friendly dominion 
(unless that was changed from dom2)
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|

November 28th, 2006, 12:14 PM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mindless, lifeless, undead ...
Eh, immortal _commanders_ wouldn't route in friendly dominion, immortal _units_ would. With the massive changes in the morale system (and large quantities of bugs), it wouldn't be surprising if immortal pretenders retreated now.
__________________
Wormwood and wine, and the bitter taste of ashes.
|

November 28th, 2006, 02:26 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: Mindless, lifeless, undead ...
Quote:
Cainehill said:
Eh, immortal _commanders_ wouldn't route in friendly dominion, immortal _units_ would.
|
Huh, interesting, didn't know that :X
If it is so than I think it should be changed
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|

November 28th, 2006, 05:39 PM
|
Second Lieutenant
|
|
Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
|
|
Re: Mindless, lifeless, undead ...
Immortals of any flavor should never rout in friendly dominion. If they do, I would call it a bug.
|

November 28th, 2006, 10:20 PM
|
Sergeant
|
|
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Mindless, lifeless, undead ...
Immortal commanders don't rout. Having to deal with the lich raised my losses from 2 to 23, how sad.
|

November 30th, 2006, 09:15 AM
|
Corporal
|
|
Join Date: Nov 2006
Posts: 119
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mindless, lifeless, undead ...
Quote:
Sheap said:
Immortals of any flavor should never rout in friendly dominion. If they do, I would call it a bug.
|
At least from a realism point of view it's not a bug. Dying, even if immortal, is still likely to be very ... painful, thus, not desirable, thus, a reason to rout.
|

November 29th, 2006, 08:26 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Mindless, lifeless, undead ...
I've seen a vampire count rout in a battle that the other two won, so immortal commanders definetly rout now.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|