
October 15th, 2002, 11:37 PM
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Join Date: Oct 2002
Location: Brazil
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Quote:
Originally posted by jimbob:
Erax:
First, great work. That's a lot of work, and it's well balanced with the SEIV generic game. I was just wondering about this: (quote deleted)
Because the Star Trek Empire is a racial trait, it would be okay for it to have some advantages over the SEIV generic game. Perhaps the AT-ST could be equiv. to the SEIV large troop and then yes, bump up the AT-ATs to 30, even 35 kT. If balance is really an issue, which I don't think it will be, just bump up the racial trait cost a tad.
Just my .02$Cdn.
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Thanks, but it isn't work when I'm having fun.
About the vehicle sizes, my main concern is that they must 'feel right' for everyone (balance issues can be fixed easily, as you said). Nobody knows how big an SE IV troop is supposed to be, so we can just pick a size for the AT-AT that 'feels right' for everyone and then adjust all the other SW vehicles so they stay in scale - if 30kt seems like a good figure for the AT-AT, then the AT-ST goes from 10kt to 15kt.
I'm out of ideas for now, so I guess I'll just play SW-SE IV for a while to get some new ones. Andrés, you're the man, let me know if you need any help.
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