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November 28th, 2006, 10:23 AM
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Private
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Join Date: Oct 2006
Posts: 14
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Re: worthy heroes mod version 1.4
I see that this mod downloads as a .rar file
how do i change this into a file that will work in the game?
thanks
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November 28th, 2006, 12:39 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: worthy heroes mod version 1.4
winrar is a pack utility like winzip and in my opinion far superior.
Get it here:
http://www.zdnet.de/downloads/prg/7/...007677-wc.html
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November 28th, 2006, 07:17 PM
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Sergeant
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Join Date: Jan 2006
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Re: worthy heroes mod version 1.4
Turin, Late Ages T'ien Ch'i could use:
1. Great Khan (either a mounted combat beast with a standard and great leadership [Ghengis] or a very strong priest with some astral and a research bonus [Kubilai])
2. Marco Polo (an Ulmic or Manish hero with fair leadership, sailing, and at least a few low-level magic paths)
3. Zheng He (eunuch admiral with high leadership and some decent--for a hero--stats)
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November 29th, 2006, 02:06 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: worthy heroes mod version 1.4
Thanks for a good mod Turin. The changes you've implemented meshes very well with my own custom heroes. Heh, your alterations are a lot more "realistic" then my own. In my own mods I've based the heroes on units I very rarely use, like the corpse construct or horsebrother for example.
Writing the description is always a lot more fun then finetuning the unit though.
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November 29th, 2006, 02:12 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: worthy heroes mod version 1.4
Heh for me it´s the opposite, finetuning the unit is more fun than writing the description, because I feel it´s pretty hard to write an interesting noncheesy hero story in just a couple of sentences.
Do you mind if I take a look at your custom heroes to get some more ideas?
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November 29th, 2006, 08:36 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: worthy heroes mod version 1.4
I'll gladly post some of my not-quite-so-silly ideas. I'll just post the name and descriptions though, since my mod is balanced for singleplayer.
Legion - Corpse Construct
As the strength of steel shattered against the fury of the bloodless host desperation turned into madness. On a bloodsoaked anvil black steel was melded with the flesh and bones of a hundred slain warriors. Now this last Guardian of Ulm stands in silent vigil, still awaiting the call to battle that never came.
Maw of the Abyss - Shark
Beneath the sunlit waters of the bounding main lies a world of unimaginable splendor, and so human envy of the atlantean. But beneath this shimmering veil, in the unending dark, you'll find the myriad ivory reasons why the atlantean envies man a hundredfold more.
The Mistwrought Horror - Bogbeast
Few creatures are as foul as the Bog Beasts, and even undead are loathe to dwell near their putrid lairs. But still not even madmen could have imagined one of such rancor and virulence that not even Death would dare to touch it.
Son of the West/East/North/South Wind - Horsebrother
This mighty warrior is one of four legendary riders from the Horse Tribes. Much as the wind spirits they claim to be descended from each of them constantly seek to prove that their particular martial style is superior to that of the others.
Annoyingly enough many of my unit descriptions are way too long. Guess it's easy to get a bit carried away while modding this game.
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November 29th, 2006, 09:06 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: worthy heroes mod version 1.4
The Four Horsemen!
Speaking of them, there are Longdead horsemen already exist... but what about longdead Horsemen? "War was once vanguished by the Pantokrator, but with the coming of the new pretender gods, peace died as well. Now he rides again, deadlier than ever."
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