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November 28th, 2006, 12:08 PM
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Captain
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Join Date: Jun 2006
Location: UK / USA
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Re: PBEM \"campaigns\"
Hi James,
You are right that your idea will have to be manually administrated. But I think it will be quite easy to do and will probably capture the essence of what you are after.
Is it mostly the casualty impact that you were interested in modeling, or would you also carry over the names of all the officers to give it some personal continuity?
You will have to be careful of your 50% idea. Particularly with vehicles, because it’s quite likely that one of the opponents will get greater than 50% casualties in an armoured company while the other may well get less than 50%; which will mean one may not start the next battle with any armour and the other with a full refitted armour company (as long as he didn’t lose more than 50% in any platoon).
It may work better if you counted the number of individual surviving vehicles and then during purchase for the next battle bought platoons/companies in quantities that match the surviving vehicles. Armoured formations are not like infantry where once they are over 50% casualty rate they are possibly rendered ineffective. This is particularly true when they are supporting a larger infantry based battalion. The vehicular survivors of a battle will still be at the beck and call of the battalion CO to help stop a counter attack despite their casualties; they’d not be pulled out of the line for a refit until after the immediate danger or series of battles were over. Which is what I expect some of what you are in interested in simulating.
You could say that damaged vehicles that survived, will be fixed in the lull between battles.
Also you could determine ahead of time whether any reinforcements (and what size) will be available after the first battle. Perhaps reinforcement will only be available for the “loser”, perhaps for both or perhaps only for winner because now he has to attack.
As for infantry, the game already models the dissolution of sections as a result of wounds and KIAs. Which is why some sections are lost while they still have three unhurt men. But your problem is how to model a platoon that has taken 60% casualties, still has four viable sections but should not start the next battle at 100%.
As with vehicles, you could do it by number of men. You have 18 men left in a platoon you only get to buy 2 sections/squads in the next battle. So if you started with a platoon of 4 sections (40 men) One section was wiped out (even though it still had three men left, those men can be considered psych casualties) the other three sections have 6 men each, so a total of 18 survivors. Next battle (round up the 18 to 20) and buy two sections; if it had been 14 men left buy only one section.
My understanding is that COs often had to throw units together to make makeshift platoons, companies etc. to defend/attack while they waited for replacements. So in your second battle you’d be doing that with then men you have left.
Cheers,
Cross
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November 30th, 2006, 08:41 PM
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Private
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Join Date: Jun 2005
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Re: PBEM \"campaigns\"
Cross
Units in real life very, very, very rarely fight to the last man/vehicle but thats what we players always do with their units in one off games. So I want to reduce the meat grinder aspect to one off games and force myself and my opponent into thinking "long" term like in a campaign game.
You have a point regarding vehicle units...I was thinking that if there at least 2 less than full strength formations left then it would be reconstituted to 1 full strength formation for the next battle. But counting individual vehicles probably makes more sense.
The game does indeed eliminate infantry squads/sections when they get decimated but I always thought that was to represent a completely combat in-effective unit. Presumably the survivors would show up at a higher HQ and be sent as replacements to other units at some point in time. So it probably makes sense to count troopers like vehicles to reconstitute after a battle.
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December 1st, 2006, 12:21 AM
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Captain
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Join Date: Jun 2006
Location: UK / USA
Posts: 895
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Thanked 283 Times in 123 Posts
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Re: PBEM \"campaigns\"
Hi James,
I think your goal is excellent.
I'm in a PBEM battle now where I have my opponent pretty much routed. At this point, in a normal PBEM, I would abandon caution and rush forward beyond his lines and finish off the many damaged infantry sections, and get at some of those rear units just to get those extra points and hey...why not, I've won anyway.
But Instead I am exercising caution, because my men have fought with me for several battles and I hope they will for several more. Rushing headlong into his lines will expose too many to close assaults by unspotted infantry or ambushes by AT guns.
Yeah, I think spww2 does a pretty good job of simulating damaged/destroyed infantry sections. If the unit is completely dispersed it would be fair to say any survivors of that section were wounded, or not in a fit state to be re-organized into a new section for a counter-attack that same day or the next morning.
However, units that still have 4 men left, still have 4 men that are in fighting shape. The other 6 are assumed to be the wounded, and shell shocked and perhaps even some dead. So even though the section only has 4 men at the end of the battle, I would definately count these men in, when it comes to a re-organizing your forces into new platoons.
Having to think ahead will reduce the 'meat grinder' to some extent, but start tracking individual officers, with their battle record, kills, promotions, medals etc, and I'll guarantee that, after a couple of battles, you start to get much more cautious with those officers/NCOs that you have become familiar with and know by name.
cheers,
Cross
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