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November 29th, 2006, 01:10 AM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
Sign me up for R'lyeh
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November 29th, 2006, 01:46 AM
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Sergeant
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Join Date: Aug 2002
Posts: 218
Thanks: 0
Thanked 2 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
Sign me up for Pythium.
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November 29th, 2006, 02:59 AM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Ermor please, and i vote for Worthy Heroes
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November 29th, 2006, 03:28 AM
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Corporal
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Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
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Re: Concepts of Creation: Conceptual Balance (sign
This sounds like fun. I'd like to signup for Oceania.
Oh and I looked at Worthy Heroes and I like it. I would very much like to use that mod.
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November 29th, 2006, 05:16 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Concepts of Creation: Conceptual Balance (sign
Sheap, you say 24 hour QH - do you have plans to switch to 48 hour at some turn number, or run 24QH the whole game? If it'll be going towards 48 hour by turn 10 or at least 20, I'd like in - 24QH I won't have the time with my jobs.
(Shinuyama, Bandar Log, Caelum Mictlan or Man for me if I'm in - just to make sure I get one  )
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 29th, 2006, 05:42 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
Well, you're an old hand and I'd like to have you in the game, but I don't see it going to 48 hours that soon (if ever). On a really big map I might see 48hr by, like, turn 40, but I don't intend this one to be that large, and would only switch to 48 if there's consensus that the game is taking up too much time.
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November 29th, 2006, 07:17 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
I'm in with Atlantis. Oceania is my favorite at the moment, but since someone got there first I will be satisfied with revenge.
If you intend to make it a 24h host game, cap it at ten players and have 10 provs per player.
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November 29th, 2006, 02:57 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Concepts of Creation: Conceptual Balance (sign
Quote:
Sheap said:
Well, you're an old hand and I'd like to have you in the game, but I don't see it going to 48 hours that soon (if ever). On a really big map I might see 48hr by, like, turn 40, but I don't intend this one to be that large, and would only switch to 48 if there's consensus that the game is taking up too much time.
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No problem - I'm just trying to stay out of games that are too fast running, so wanted to clarify. Thanks.
__________________
Wormwood and wine, and the bitter taste of ashes.
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