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November 29th, 2006, 03:28 AM
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Corporal
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Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
This sounds like fun. I'd like to signup for Oceania.
Oh and I looked at Worthy Heroes and I like it. I would very much like to use that mod.
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November 29th, 2006, 05:16 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Concepts of Creation: Conceptual Balance (sign
Sheap, you say 24 hour QH - do you have plans to switch to 48 hour at some turn number, or run 24QH the whole game? If it'll be going towards 48 hour by turn 10 or at least 20, I'd like in - 24QH I won't have the time with my jobs.
(Shinuyama, Bandar Log, Caelum Mictlan or Man for me if I'm in - just to make sure I get one  )
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 29th, 2006, 05:42 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
Well, you're an old hand and I'd like to have you in the game, but I don't see it going to 48 hours that soon (if ever). On a really big map I might see 48hr by, like, turn 40, but I don't intend this one to be that large, and would only switch to 48 if there's consensus that the game is taking up too much time.
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November 29th, 2006, 07:17 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
I'm in with Atlantis. Oceania is my favorite at the moment, but since someone got there first I will be satisfied with revenge.
If you intend to make it a 24h host game, cap it at ten players and have 10 provs per player.
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November 29th, 2006, 08:17 AM
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Corporal
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Join Date: Mar 2006
Location: Glasgow
Posts: 96
Thanks: 0
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Re: Concepts of Creation: Conceptual Balance (sign
I would like to join as Bandar Log... Apes I mean. And I'll need to find out exactly what 'Worthy Heroes' exactly is and than decide 
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November 29th, 2006, 08:18 AM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
Thanks: 0
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Re: Concepts of Creation: Conceptual Balance (sign
Heh I´d take Bandar Log if you can still recruit Kurgi, the slave to unreason for 0 gold and 1 res in cbc0.99  ( you can in 0.91).
Regarding the worthy heroes mod:
Does anyone know if the bug that causes macs to crash when using a mod that utilises the #clear command is fixed in the upcoming patch? If not I´d make a maccompatible version if any macusers want to play in this game with the mod.
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November 29th, 2006, 08:20 AM
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Corporal
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Join Date: Mar 2006
Location: Glasgow
Posts: 96
Thanks: 0
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Re: Concepts of Creation: Conceptual Balance (sign
Heh... I was 1 minute before. If you are desperate to play this race I can pick a different.
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November 29th, 2006, 08:24 AM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
Thanks: 0
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Re: Concepts of Creation: Conceptual Balance (sign
No I´m not desperate, in fact I´m not even sure which nation to take. I was mostly pointing out that Bandar log is pretty broken in cbc091. Lots of normally recruitable commanders are missing and you can recruit one of the doomhorrors for free.
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November 29th, 2006, 08:24 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
10 provinces per player sounds about right, but I don't see a reason to cap the number of players. If things bog down in the late game we can slow the turn timer, but I really don't expect this to happen for a long time if ever. Slow timers (especially in the early game) cut down on excitement and I find you get more staling and dropouts with slow timers than with fast ones as people lose interest.
As an example, I have a 20 player game with 11 provinces per player running now on turn 35 and it's not too hard even for the largest players with 20+ provinces, in fact we would probably be doing 2 turns most days except there is always some almost-dead player or another staling.
hako: I didn't know about the problem with Bandar Log before. You should not play that nation, it's broken, I confirmed that the problems still exist in the latest version. Of course, I don't see what's so tough about Kurgi, his attack and defense are both only 0
Turin: I think CB mod uses the broken mod commands, so Mac users are pretty much out in the cold on this one, unless they can play in an emulator or something. Thanks for the offer, though
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November 29th, 2006, 10:17 AM
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Corporal
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Join Date: Mar 2006
Location: Glasgow
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Well... If it's broken I will think about a different than, anyway count me in.
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