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  #1  
Old November 3rd, 2002, 07:40 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Well, make sure to head on over to " POLL->things we'd really like in Next Patch (Platinum II) " and submit your vote(s) for multiple Warp Point Types then (plug plug plug), and we can maybe get Aaron to introduce different types of warp points - letting us produce different types of FTL travel by SciFi Genre. Maybe then we can have more specific uses of the Interdictors.

Just some thoughts (plug plug plug)

jimbob
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Old November 3rd, 2002, 01:33 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I've been thinking about Warp Points... you could make events more frequent in the Settings file (say, 100%), then make the Unstable Warp Point event common and create lots Unstable Warp Point events in the Events file (and I mean LOTS; there would have to be 3+ times as many of them as 'regular' events).

The effect would be to create a galaxy in which at least one warp point would be closing per turn. That's not enough to enable us to use the Hyperdrive as a warp point opener component, but as close as we can get.
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Old November 4th, 2002, 12:43 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Right!

But imagine if you could have it so that the warp point would allow only one ship through per turn... or what if it automatically closed after being used. Now you could have only ships equiped with the Warp Point Openning drives (WPOd) actually going FTL.
Admittedly it lends itself more to B5 because any ship could go through the warp point, regardless of the presence of absense of a WPOd on it.
Then if we could lengthen or shorten the time needed to pass through the WP, that would give us relative speeds, while limiting the range would affect the actual range the drive is possible of in one turn (I don't think you can do multiple Stellar Manip actions in a single turn - at least not in Simultaneous games).

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Old November 4th, 2002, 12:58 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Quote:
Originally posted by jimbob:
Right!

But imagine if you could have it so that the warp point would allow only one ship through per turn... or what if it automatically closed after being used. Now you could have only ships equiped with the Warp Point Openning drives (WPOd) actually going FTL.
Admittedly it lends itself more to B5 because any ship could go through the warp point, regardless of the presence of absense of a WPOd on it.
Then if we could lengthen or shorten the time needed to pass through the WP, that would give us relative speeds, while limiting the range would affect the actual range the drive is possible of in one turn (I don't think you can do multiple Stellar Manip actions in a single turn - at least not in Simultaneous games).

Jim
If the "destroyed on use" ability is removed, you should be able to open as many as you have movement and supplies for.
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Old November 7th, 2002, 04:26 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Even in simulataneous?
Never had the pleasure of trying so I honestly don't know.
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Old November 7th, 2002, 05:09 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Probably not in one turn..but then again if you don't tell it to leave the sector, it just might work. You'll still be able to make another the next turn no matter what though.

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Old November 20th, 2002, 03:16 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Just some random info... These are the speeds for the various warheads in the game X-Wing Alliance (I researched this way back for another game project) :

Concussion Missile: 234 MGLT
Advanced Concussion Missile: 247 MGLT
Proton Torpedo: 117 MGLT
Advanced Proton Torpedo: 148 MGLT
Heavy Rocket: 48 MGLT
Space Bomb: 25 MGLT

X-Wing (for comparison): 100 MGLT

Hope it helps.

P.S. - How can I upload my own avatar image ?
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