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November 3rd, 2002, 07:40 AM
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First Lieutenant
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Well, make sure to head on over to " POLL->things we'd really like in Next Patch (Platinum II) " and submit your vote(s) for multiple Warp Point Types then (plug plug plug), and we can maybe get Aaron to introduce different types of warp points - letting us produce different types of FTL travel by SciFi Genre. Maybe then we can have more specific uses of the Interdictors.
Just some thoughts (plug plug plug)
jimbob
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
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November 3rd, 2002, 01:33 PM
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Captain
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I've been thinking about Warp Points... you could make events more frequent in the Settings file (say, 100%),  then make the Unstable Warp Point event common and create lots Unstable Warp Point events in the Events file (and I mean LOTS; there would have to be 3+ times as many of them as 'regular' events).
The effect would be to create a galaxy in which at least one warp point would be closing per turn. That's not enough to enable us to use the Hyperdrive as a warp point opener component, but as close as we can get.
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November 4th, 2002, 12:43 AM
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First Lieutenant
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Right!
But imagine if you could have it so that the warp point would allow only one ship through per turn... or what if it automatically closed after being used. Now you could have only ships equiped with the Warp Point Openning drives (WPOd) actually going FTL.
Admittedly it lends itself more to B5 because any ship could go through the warp point, regardless of the presence of absense of a WPOd on it.
Then if we could lengthen or shorten the time needed to pass through the WP, that would give us relative speeds, while limiting the range would affect the actual range the drive is possible of in one turn (I don't think you can do multiple Stellar Manip actions in a single turn - at least not in Simultaneous games).
Jim
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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November 4th, 2002, 12:58 AM
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Shrapnel Fanatic
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Quote:
Originally posted by jimbob:
Right!
But imagine if you could have it so that the warp point would allow only one ship through per turn... or what if it automatically closed after being used. Now you could have only ships equiped with the Warp Point Openning drives (WPOd) actually going FTL.
Admittedly it lends itself more to B5 because any ship could go through the warp point, regardless of the presence of absense of a WPOd on it.
Then if we could lengthen or shorten the time needed to pass through the WP, that would give us relative speeds, while limiting the range would affect the actual range the drive is possible of in one turn (I don't think you can do multiple Stellar Manip actions in a single turn - at least not in Simultaneous games).
Jim
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If the "destroyed on use" ability is removed, you should be able to open as many as you have movement and supplies for.
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November 7th, 2002, 04:26 AM
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First Lieutenant
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Even in simulataneous?
Never had the pleasure of trying so I honestly don't know.
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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November 7th, 2002, 05:09 AM
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National Security Advisor
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Probably not in one turn..but then again if you don't tell it to leave the sector, it just might work. You'll still be able to make another the next turn no matter what though.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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November 20th, 2002, 03:16 AM
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Captain
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Just some random info... These are the speeds for the various warheads in the game X-Wing Alliance (I researched this way back for another game project) :
Concussion Missile: 234 MGLT
Advanced Concussion Missile: 247 MGLT
Proton Torpedo: 117 MGLT
Advanced Proton Torpedo: 148 MGLT
Heavy Rocket: 48 MGLT
Space Bomb: 25 MGLT
X-Wing (for comparison): 100 MGLT
Hope it helps.
P.S. - How can I upload my own avatar image ?
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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