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November 29th, 2006, 07:17 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
I'm in with Atlantis. Oceania is my favorite at the moment, but since someone got there first I will be satisfied with revenge.
If you intend to make it a 24h host game, cap it at ten players and have 10 provs per player.
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November 29th, 2006, 08:17 AM
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Corporal
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Join Date: Mar 2006
Location: Glasgow
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
I would like to join as Bandar Log... Apes I mean. And I'll need to find out exactly what 'Worthy Heroes' exactly is and than decide 
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November 29th, 2006, 08:18 AM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Heh I´d take Bandar Log if you can still recruit Kurgi, the slave to unreason for 0 gold and 1 res in cbc0.99  ( you can in 0.91).
Regarding the worthy heroes mod:
Does anyone know if the bug that causes macs to crash when using a mod that utilises the #clear command is fixed in the upcoming patch? If not I´d make a maccompatible version if any macusers want to play in this game with the mod.
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November 29th, 2006, 08:20 AM
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Corporal
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Join Date: Mar 2006
Location: Glasgow
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Heh... I was 1 minute before. If you are desperate to play this race I can pick a different.
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November 29th, 2006, 08:24 AM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
No I´m not desperate, in fact I´m not even sure which nation to take. I was mostly pointing out that Bandar log is pretty broken in cbc091. Lots of normally recruitable commanders are missing and you can recruit one of the doomhorrors for free.
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November 29th, 2006, 09:38 PM
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Corporal
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Join Date: May 2006
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
I'd like to play Vanheim, if still available. I haven't had a chance to check out Worty Heroes, so no opinion.
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November 30th, 2006, 02:06 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Put me on for Man.
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November 30th, 2006, 12:18 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
Would like to sign up as Marignon
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December 1st, 2006, 12:07 AM
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Corporal
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Join Date: May 2006
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Um,er, could this possibly (hopefully) be a bug? I've downloaded the CB mod, Worthy Heroes and the patch,and set up a test game with Vanheim. Imagine my dismay when I found no Vans to recruit! All of the expensive Van leaders are still there, but no Van cavalry. Kinda like Ermor without skeletons, or Jotun without giants, it just seems wrong. I might rethink playing Vanheim if this is deliberate.
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December 1st, 2006, 12:31 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
Vans are broken in the version you have, the latest revision fixes it. I think they get more expensive but definitely not gone entirely.
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