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  #1  
Old November 29th, 2006, 07:17 AM

Folket Folket is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

I'm in with Atlantis. Oceania is my favorite at the moment, but since someone got there first I will be satisfied with revenge.

If you intend to make it a 24h host game, cap it at ten players and have 10 provs per player.
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  #2  
Old November 29th, 2006, 08:17 AM

hako hako is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

I would like to join as Bandar Log... Apes I mean. And I'll need to find out exactly what 'Worthy Heroes' exactly is and than decide
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  #3  
Old November 29th, 2006, 08:18 AM

Turin Turin is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Heh I´d take Bandar Log if you can still recruit Kurgi, the slave to unreason for 0 gold and 1 res in cbc0.99 ( you can in 0.91).

Regarding the worthy heroes mod:
Does anyone know if the bug that causes macs to crash when using a mod that utilises the #clear command is fixed in the upcoming patch? If not I´d make a maccompatible version if any macusers want to play in this game with the mod.
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  #4  
Old November 29th, 2006, 08:20 AM

hako hako is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Heh... I was 1 minute before. If you are desperate to play this race I can pick a different.
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  #5  
Old November 29th, 2006, 08:24 AM

Turin Turin is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

No I´m not desperate, in fact I´m not even sure which nation to take. I was mostly pointing out that Bandar log is pretty broken in cbc091. Lots of normally recruitable commanders are missing and you can recruit one of the doomhorrors for free.
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  #6  
Old November 29th, 2006, 09:38 PM

Izzyz Izzyz is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

I'd like to play Vanheim, if still available. I haven't had a chance to check out Worty Heroes, so no opinion.
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  #7  
Old November 30th, 2006, 02:06 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Put me on for Man.
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  #8  
Old November 30th, 2006, 12:18 PM

Evilhomer Evilhomer is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Would like to sign up as Marignon
__________________
MP guide to MA/LA Rlyeh
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  #9  
Old December 1st, 2006, 12:07 AM

Izzyz Izzyz is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Um,er, could this possibly (hopefully) be a bug? I've downloaded the CB mod, Worthy Heroes and the patch,and set up a test game with Vanheim. Imagine my dismay when I found no Vans to recruit! All of the expensive Van leaders are still there, but no Van cavalry. Kinda like Ermor without skeletons, or Jotun without giants, it just seems wrong. I might rethink playing Vanheim if this is deliberate.
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  #10  
Old December 1st, 2006, 12:31 AM

Sheap Sheap is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Vans are broken in the version you have, the latest revision fixes it. I think they get more expensive but definitely not gone entirely.
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