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  #1  
Old November 29th, 2006, 03:43 PM

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Default Re: PBW now supporting SE5.

Haven't tested it, so I'm not sure. I'll stick my game into auto-run and see what happens..
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  #2  
Old November 29th, 2006, 04:18 PM
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Default Re: PBW now supporting SE5.

Well it appears that the PBW server auto-processed at least one turn, and I didn't hear any earth shattering boom form the general direction of my garage so that much is ok.

Actually I had tested that much myself and was confident the turns would process fine. I'm curious though whether it seemed to use the mod data files correctly.

I'm also curious to see how long it's going to take to processes games once the empires get large and complicated. In SE4 it's not uncommon for epic games to hit the 20 minute timeout after 100 turns or so. Hopefully SE5 won't end up being more resource intensive and seeing games time out sooner. We'll see what happens in that case.

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Old November 29th, 2006, 05:01 PM

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Default Re: PBW now supporting SE5.

Looks like its running all right.

Now I just have to figure out simultaneous play in SE5.
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Old November 29th, 2006, 07:20 PM

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Default Re: PBW now supporting SE5.

Several turns processed without issue. It does seem to take longer than SE4, which isn't surprising. The thing that concerns me is the PBW server timing out, and potential save-game size issues..
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Old November 29th, 2006, 10:03 PM
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Default Re: PBW now supporting SE5.

I think the limit is 10 MB for uploads. That's probably only a concern if you have to run a turn offline and upload it as a manual replacement. I can't imagine a .plr file coming close to that.

The turn 20 minute turn timeout could become an issue. We'll have to keep an eye on that.
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