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November 29th, 2006, 05:49 PM
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Private
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Join Date: Nov 2006
Location: PA, USA
Posts: 26
Thanks: 0
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Re: Concepts of Creation: Conceptual Balance (sign
This is my first multiplayer game so...bear with me. I would like to play Machaka please. Also when should I PM my password?
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November 29th, 2006, 07:35 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
PM your password whenever you know what it will be.
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November 29th, 2006, 09:48 PM
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Corporal
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Join Date: Mar 2006
Location: Glasgow
Posts: 96
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Re: Concepts of Creation: Conceptual Balance (sign
Please change me to T'ien Ch'i. Bandar Log can recruit horrors indeed 
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November 30th, 2006, 01:08 AM
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Sergeant
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Join Date: Aug 2002
Posts: 218
Thanks: 0
Thanked 2 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
On second thought, Sheap, I don't think I'll be able to play in this one after all (limited time, and I'm holding out for a late age game!). So it looks like you'll be able to snag Pythium. 
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November 30th, 2006, 01:44 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
Curses! OK.
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December 2nd, 2006, 05:02 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
OK, the server is up, and the mods have been attached. See the thread's first post for the details.
Previous versions of Conceptual Balance including 0.91, 0.92, and 0.921 are obsolete and should not be used. Some pretenders have been changed in the latest version, especially dragons. To be safe, it's best to install the new version of the mod, and re-make your pretender, before uploading.
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December 2nd, 2006, 06:27 AM
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Corporal
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Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
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Re: Concepts of Creation: Conceptual Balance (sign
Oceanias pretender is uploaded and the password has been sent to Agrajag incase I disappear.
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December 2nd, 2006, 07:17 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
Congratulations on being first. You win the door prize, a big nuzzle.
*nuzzle*
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December 2nd, 2006, 12:52 PM
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Private
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Join Date: Oct 2006
Posts: 24
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Re: Concepts of Creation: Conceptual Balance (sign
Question ... if you are in two games with two different sets of mods being used, do you need to make sure to re-enable the right set before you connect to the server?
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December 2nd, 2006, 01:04 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Nope, you only need the mods in the mod folder but you don't need them enabled for making your turns.
Just for the Pretender Creation its important to enable the right mods because the pretenders are modified.
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