Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Andres, I'm impressed ! That's a LOT of components !! I liked the way you eliminated many of the old SW-only tech areas (Energy Generation and so on).
I suggest two minor fixes:
- the combat bonuses for the R6 and R7 units seem to be inverted;
- the three levels of Rebel troops have Troops 1 as a requirement, but it should probably be 1, 2 and 3.
I'll post my other comments tomorrow (I think more clearly in the morning).
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Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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