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  #1  
Old December 1st, 2006, 04:16 PM
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Agrajag Agrajag is offline
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Default Re: 1st Year Research Calculator

1) The graph scales up if you have really high research, but if you decrease your research the graph still stays the same, instead of scaling down to smaller numbers.
2) It is impossible to insert negative values, what if one of my researchers leaves to lead some armies?
3) Only the first 12 turns? If I would've done it I would've made it dynamic
(Then again, I wouldn't do it in Flash, nor do I know anything about programming in flash)
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Old December 1st, 2006, 04:39 PM
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Maltrease Maltrease is offline
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Default Re: 1st Year Research Calculator

Thanks for the feedback Agrajag. I like the idea of negative values to show moving mages away and it was trivial to implement. Also I adjusted the graph to autoscale both directions... although I'm not sure I like this better then only scaling up.

http://www.evilfree.com/dom3/researchCalc-v2.html

This is really only 2-3 hours of work. It isn't very "dynamic" because with the tools I used it was much quicker to hard code it. Plus the first 12 turns have somewhat defined "build orders" (if you will) that you can use against indies or setup your initial planning. After you start running into other player all your plans start changing and adapting. With some races getting a critical combat spell (usually alt or evo) makes a huge difference. So figuring out that you can get their 2 turns earlier by adjusting this and that can be very helpful.
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Old December 1st, 2006, 04:59 PM
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Uh-Nu-Buh Uh-Nu-Buh is offline
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Default Re: 1st Year Research Calculator

Very nice tool Maltrease. I bet a lot of people use it to test various scenarios....
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