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December 1st, 2006, 11:22 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Mod: Spell Descriptions \"Mod\"
Very nice! *bump*
Are you planning to update it, though? as in: keep it accurate? There are several spells/magic effects in the game that seem to be unclear as to the exact effect or lack thereof, even with the manual in hand (I lost mine). Ofcourse, patches will probably also stretch the spell effects a bit over time. Since you've got more of a very nice tool here than precisely a mod, it could continue to be very useful and popular over time, if kept up. I'll probably use it myself, infact, atleast with some mods I have in mind, so thank you very much for your efforts here.
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December 2nd, 2006, 07:51 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Mod: Spell Descriptions \"Mod\"
This could be updated to be a proper mod after the next patch. #descr for spells works then. Interesting idea, but some of your descriptions are wrong. Burden of Time, at least, now ages units instead of killing them straigth away, and Decay also ages units.
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December 3rd, 2006, 03:45 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Mod: Spell Descriptions \"Mod\"
Endoperez, that's why I mentioned that it would be nice, more work but nice, if DireAussie keeps this mod updated, because things like you mentioned are going to crop up until the game becomes more stable through patches/mods.
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December 3rd, 2006, 01:42 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Mod: Spell Descriptions \"Mod\"
Quote:
HoneyBadger said:
Endoperez, that's why I mentioned that it would be nice, more work but nice, if DireAussie keeps this mod updated, because things like you mentioned are going to crop up until the game becomes more stable through patches/mods.
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... The things I mentioned have been in Dom3 from the beginning. Including Decay and Burden of Time aging creatures. The manual describes what those spells do. There's no need to "keep this mod updated", just to "update it to Dom3", AFAIK. Mods might change spells, but if a modder wants to change spells, it's his job to update the spell descriptions. I don't remember any spell that has been changed as of yet. Crash-bugs have been fixed (Fata Morgana, Horror Seed), and some missing descriptions have been added (Mummification from Amon Hotep)... But the effects of the spells haven't been changed at all AFAIK.
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