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  #1  
Old June 21st, 2003, 05:03 AM

Andrés Andrés is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

When you asked, nowhere?

Now all of you go here:
http://se4kdy.cyberwars.com/files/sc...ross/index.htm
and download the mod.

See if you can help me find what's making those acces violation errors.

[ June 21, 2003, 06:22: Message edited by: Andres ]
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  #2  
Old June 21st, 2003, 02:43 PM
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Erax Erax is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

YAY ! But I won't be able to test it today.

I'll try to test it tomorrow (if my wife lets me).
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Old June 21st, 2003, 07:05 PM

civ2buf civ2buf is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

After about twenty turns, I got an access violation when I put in an order for a colony ship to move and warp through one of those hyperlink jump markers. It didn't give me the violation until the ship got to that warp point and tried to jump.
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Old June 21st, 2003, 07:10 PM

civ2buf civ2buf is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Err, probably need more information. I was playing as the empire. It was a standard game (not simultaneous). Trade Federation and some neutrals were in the game but I had not met them.

Maybe something related to the star system I was trying to warp into went wrong?
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Old June 22nd, 2003, 09:20 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Civ2buf, you're right that's seems to be the same error I was talking about a few Posts ago.
I am aware of this error, though I decided to post the files anyway.
So I don't keep you waiting do long and you can help me find the error.
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Old June 22nd, 2003, 09:33 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

"What kind of data/ai error is likely to generate an Access Violation error?"

That depends on where you're getting the error. If during an AI turn, the AI files..probably a ship design (creating ships with more than 255 Standard Move used to do this; not sure if it does anymore).

If when warping into a new system, like below..huh. Only thing I can think of would be an invalid system type, but that should show up during galaxy generation, at the start of the game..
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  #7  
Old June 23rd, 2003, 12:39 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Its definitely a specific system.

I tried warping in the same way to the suspect system, got the error again.

Then I went around and tried to warp in from a different system. Error.

I'm going to start a new game with omniscient view so I can check out the systems before I warp into them.
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