.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 21st, 2003, 07:10 PM

civ2buf civ2buf is offline
Corporal
 
Join Date: Apr 2003
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
civ2buf is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Err, probably need more information. I was playing as the empire. It was a standard game (not simultaneous). Trade Federation and some neutrals were in the game but I had not met them.

Maybe something related to the star system I was trying to warp into went wrong?
Reply With Quote
  #2  
Old June 22nd, 2003, 09:20 PM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Civ2buf, you're right that's seems to be the same error I was talking about a few Posts ago.
I am aware of this error, though I decided to post the files anyway.
So I don't keep you waiting do long and you can help me find the error.
Reply With Quote
  #3  
Old June 22nd, 2003, 09:33 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

"What kind of data/ai error is likely to generate an Access Violation error?"

That depends on where you're getting the error. If during an AI turn, the AI files..probably a ship design (creating ships with more than 255 Standard Move used to do this; not sure if it does anymore).

If when warping into a new system, like below..huh. Only thing I can think of would be an invalid system type, but that should show up during galaxy generation, at the start of the game..
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #4  
Old June 23rd, 2003, 12:39 AM

civ2buf civ2buf is offline
Corporal
 
Join Date: Apr 2003
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
civ2buf is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Its definitely a specific system.

I tried warping in the same way to the suspect system, got the error again.

Then I went around and tried to warp in from a different system. Error.

I'm going to start a new game with omniscient view so I can check out the systems before I warp into them.
Reply With Quote
  #5  
Old June 23rd, 2003, 12:42 AM

civ2buf civ2buf is offline
Corporal
 
Join Date: Apr 2003
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
civ2buf is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

If you set all players can view all systems you get the error before the game begins.
Reply With Quote
  #6  
Old June 23rd, 2003, 12:45 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Makes sense, heh. Does the mod use custom pictures, backgrounds or such? You might try posting the save game (and the name of the quadrent type you used in setup) so we have a better idea just what system it is.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #7  
Old June 23rd, 2003, 12:56 AM

civ2buf civ2buf is offline
Corporal
 
Join Date: Apr 2003
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
civ2buf is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I actually saw the system a second before I got the error this Last time, and I think I have pinned it down to a 84 part system starting like this. I'm going to trim that system down to fewer elements and see if that fixes it.

Name := Newly Forming
Description := A newly forming star system.
System Physical Type := Normal
Background Bitmap := Starmap.bmp
Empires Can Start In := FALSE
Mask Background Objs := TRUE
Non-Tiled Center Pic := FALSE
Number of Abilities := 0
WP Stellar Abil Type := Unstable Warp Point
Number of System Objs := 84
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.