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December 3rd, 2006, 12:44 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: I need test subjects.
You dont need 2 blood slaves. You get very cheap Head Hunter that gets much more than 2 slaves a turn when he Blood hunts.
This nation needs to start with the God present, so even if you loose your God in the first few turns (I lost mine to Hunter of Heroes in first five turns in 3 games), you could potentially survive for long enough to call him back. Imprisoned God will kill your initial expansion as he is the one to give it the initial momentum, and you will have to rely on Heroes appearing, which is a bad strategy IMHO. This nation is very weak at the beginning as you have probably noticed.
Also, be careful with your blood slaves. If you leave them in your magic vault they tend to vanish. One strategy, the one that I employ, is to distribute your blood slaves to all your researchers (for protection as well).
Kurgi was fairly useless. Now he produces 3 Astral gems. Be careful, he causes "Feeble Minded" affliction in units in the same province.
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December 7th, 2006, 12:52 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: I need test subjects.
Version 0.10 with all the spells nationally restricted (except for the "Tartarian Smith").
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December 8th, 2006, 09:51 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: I need test subjects.
Awesome mod again Amos  .
Could summon shadow horrors be buggy? I tried the spell but don't seem to get shadow horrors  .
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December 9th, 2006, 05:17 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: I need test subjects. *DELETED*
Post deleted by Amos
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December 9th, 2006, 04:58 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: I need test subjects.
Amos - when I folded this mod into my megamod I changed the spell effect number for those two spells to 10001 (which works, it's a typo in the manual and not a bug.)
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 9th, 2006, 06:40 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: I need test subjects.
Thats great. Tnx. Changed it back.
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December 11th, 2006, 11:03 PM
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Corporal
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Join Date: May 2004
Location: Ohio
Posts: 133
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: I need test subjects.
This is a really fun nation to play! After looking at it fairly thoroughly, I found some things to question (and/or complain about) though.
I think the head hunters are way too good. At 60 gold and an effective blood magic 4 (for hunting) they're far, far better than any other blood hunter in the game. I'd suggest lowering their #douse to 1. They'd still probably be the best in the game even then, but since they can't research it'd probably even out.
Why do the mages all have an increased lifespan?
Why do the black leigionaires cost so much? I understand they're elite, but 14 gold seems closer than 44. They're not THAT good afterall. Looks like a bunch of the other troops are overpriced too. What compared to other national elite troops like Pythium emerald guard (the best humans who cost considerably less) makes them worth this kind of money?
Why does the pretender have holy levels?
Finally, one of the Kisei X of [the?] Word units fight with 2 short swords. They cost more resources than the other variety, and they're worse. Without ambidexterity, they have lower attack scores than the #nratt 2 troops.
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