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June 30th, 2003, 12:22 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
We didn't get to optimize AI for this mod yet.
AIs should use the standard SE4 trait to work for the time being.
Scaling mounts are the only mount available for those components so they should be used, but someone should add reactors and optimize other additional components, as well as research.
Does anyone volunteer to mod the AI?
[ June 29, 2003, 23:27: Message edited by: Andres ]
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June 30th, 2003, 12:40 AM
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Join Date: May 2003
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
well... im not too experienced, but i have started modding them for myself...
if someone could point me to a tutorial, i could probably do it...
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June 30th, 2003, 02:41 AM
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Join Date: Jun 2003
Location: Texas
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Quote:
The superlaser comment was mine BTW, not Fyron's.
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Sorry Erax... I knew that. Just testing you. BTW... I've been meaning to say... there's something... I dunno... 'sinister' about your avatar.
I have played with some of the techs to try and do a little personal 'balancing', especially the end-game Empire techs. I have also modified costs for certain large-scale ships. I'd like to do some AI stuff but I've never really messed with it... but what the heck.. that's what backup folders are for, huh? :-p
Andres... can you or somebody post a link where we can download the missing sector background files? I know you said something about FQM.. is that Fyron's mod??
Well, I guess I might *try* and do something with a specific Empire AI file. It's sure to suck, though, at least the first 10 Versions or so, but we'll see. Nothing like modding and playing SW while listening to a little Moby trance remix of Star Wars...
Steve
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I wonder if the Death Star had any good malls...
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June 30th, 2003, 03:39 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Quote:
Andres... can you or somebody post a link where we can download the missing sector background files? I know you said something about FQM.. is that Fyron's mod??
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You will need to get FQM Deluxe, linked in my sig. Isn't the name so clever? Fyron's Quadrant Mod? My creativity amazes me at times. 
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June 30th, 2003, 04:00 AM
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Join Date: Jun 2003
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Also... probably a stupid question, and I'm sure the answer's out there somewhere, but I'm in a zone... How do you get an empire to use/recognize a specific AI file??
Thanks!
Steve
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I wonder if the Death Star had any good malls...
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June 30th, 2003, 04:01 AM
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
NM... found it. RTFM, Steve!!!!
Steve
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I wonder if the Death Star had any good malls...
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June 30th, 2003, 07:39 AM
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
found the problem... some hulls too small for a mininium speed of 3... was running out of room b4 the supply generation solar got on... and just filled up rest with engines... mininium speed needs to be 2 for colony, poptrans, and trooptrans...
well that and a must have solar supply generation makes it work...
[ June 30, 2003, 06:44: Message edited by: openair ]
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